From an early age, Thomas Pring 鈥20 loved video games 鈥 but he never thought he鈥檇 end up where he did.

鈥淚 was always the kid who would stay in his room playing video games growing up,鈥 he says. 鈥淎 lot of those games left an impression on me and I thought 鈥榃hat kind of video games could I make?鈥 But, I always assumed I鈥檇 be an engineer.鈥

At 12 years old, Pring attended a summer camp for coding and game development. He was immediately hooked. He worked for the camp every summer after that teaching kids programming, programming languages and software to make video games. He would later move to private lessons and online tutoring, where he started to appreciate how much kids like to learn.

鈥淚 realized this is something fun and is both a creative outlet and art form.鈥 – Thomas Pring 鈥20

鈥淚 realized this is something fun and is both a creative outlet and art form,鈥 he says. When it was time to go to college, he told his parents he wanted to make video games. 鈥淏oth of my parents work in incredibly different fields than anything I鈥檝e ever been interested in. But they were quick to say 鈥楪o for it! We鈥檒l help however we can to try to make sure you can do what you want to do.鈥 鈥

Pring transferred to 麻豆原创 his sophomore year and eventually settled on a game design major and computer science minor. Today, Pring is working at two research labs at 麻豆原创.

At , Pring works on the Video Game Training Team and is advised by assistant professor of Game Design Peter Smith 鈥05MS 鈥12PhD. The team develops video games to assist bionic kids as they learn the mechanics of their new prosthetic arm. Unlike purely entertainment games, Pring says these games 鈥渉elp kids learn to react to the game and flex their hands or make gestures through video games. It鈥檚 all about making their reactions natural or second nature.鈥

鈥淭homas has been one of our most accomplished game design students and has been a big part of the new training games arriving in both Android and Apple app stores as well as our bluetooth flex controller for the phones,鈥 says Albert Manero 鈥12 鈥14MS 鈥16PhD, co-founder and chief executive officer of Limbitless Solutions. 鈥淲e are really proud of his accomplishments.鈥

鈥淭homas has been one of our most accomplished game design students.鈥 – Albert Manero 鈥12 鈥14MS 鈥16PhD

The second lab would fulfill Pring鈥檚 interest in virtual reality 鈥 and would help push him professionally. He applied to participate in The Harrington Lab, which investigates Virtual Nature, using augmented reality and virtual reality as a technical artifact to better understand perceptual phenomenon as it relates to human-computing-environment interactions that cause emotional, learning and aesthetic outcomes. Pring鈥檚 work hinged on discovering how people learn best, using a virtual recreation of the 麻豆原创 Arboretum as the classroom. The idea is to understand how people can learn about nature and plants in a virtual environment.

鈥淚f you want to learn about plants, you could do a virtual walk and get information from a pop-up window,鈥 he says. 鈥淥r you could go out into the environment with a phone and get information on your device. Or you could be sitting in a classroom and watching the tour on a screen.鈥

He and his fellow researchers started with a first-person version of the project to test how it worked. The team then moved on to VR to create a more immersive experience.

鈥淚n March, we developed a controller to work with a treadmill desk so you could literally take a walk through the Arboretum with a projector,鈥 he says.

Pring is complimentary of the artwork in the game, which was worked on by others before he joined the team. 鈥淚鈥檓 not an artist in any way, shape or form but that art is amazing. The plants are as real as you can get. The team went out and took photos of the leaves and what they look like up close 鈥 same for the water, sand, even tree bark 鈥 and they made those in game as real images. It鈥檚 really impressive.鈥

A screenshot of the Virtual Nature VR experience, which Pring helped to create.

Pring says he could see VR experiences like Virtual Nature useful in a variety of formats.

鈥淔or people who live in northern areas where you can鈥檛 go outside in the winter, imagine being able to go out and have a walk in nature,鈥 he says. 鈥淥r even on the International Space Station. Astronauts are sitting in metal all day and night. They could use this to be around plants again, which is good for emotional and mental health. It鈥檚 also good for learning about plants and learning overall. I鈥檓 an experiential learner, so staring at a screen all day 鈥 I can鈥檛 take that in. But if I can interact, I can learn a lot more about the subject, enjoy the experience and retain more detail.鈥

Of all the projects he鈥檚 worked on, Pring says he鈥檚 most proud of his contributions to Virtual Nature, which both challenged him and allowed him to expand his skills among several disciplines. He credits Assistant Professor Maria Harrington, who directs the Harrington Lab, for mentoring him.

鈥淪he has guided me professionally, taught me, and gave me so many opportunities,鈥 he says. 鈥淚 wouldn鈥檛 be here today if it wasn鈥檛 for her.鈥

He says an important lesson he learned from Harrington was getting over Imposter Syndrome, which he says is prevalent among game-design majors. 鈥淪he taught me to be proud of my own work, not to downplay myself and believe that I can program and make products鈥 he says.

鈥淚 always wanted to help others 鈥 it鈥檚 a lot of fun to teach people. At some point in my life, I鈥檇 like to be a professor.鈥 – Thomas Pring 鈥20

鈥淭homas is an amazing undergraduate student whose work rivals what I have seen Ph.D. students do. He could easily make contributions to projects at NASA,鈥 says Harrington. 鈥淭homas has taken advantage of opportunities at 麻豆原创 to help advance his studies. I know he will go on to do great things in this field.鈥

As for what鈥檚 next, Pring says he hopes to land a job in the gaming industry.

鈥淲orking for a VR company would be ideal for me, but whoever has availability,鈥 he says. Ultimately, Pring says he wants to continue giving back and helping others learn. 鈥淚 always wanted to help others 鈥 it鈥檚 a lot of fun to teach people. At some point in my life, I鈥檇 like to be a professor.鈥