Anastasia Salter Archives | 麻豆原创 News Central Florida Research, Arts, Technology, Student Life and College News, Stories and More Thu, 19 Mar 2026 13:06:54 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 /wp-content/blogs.dir/20/files/2019/05/cropped-logo-150x150.png Anastasia Salter Archives | 麻豆原创 News 32 32 麻豆原创 Selected for National Endowment for the Humanities Project on AI in Education /news/ucf-selected-for-national-endowment-for-the-humanities-project-on-ai-in-education/ Wed, 11 Mar 2026 13:00:25 +0000 /news/?p=151394 As the only institution in Florida selected for an NEH award this year, 麻豆原创 researchers will explore a new generative AI learning community for faculty and graduate students.

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As generative artificial intelligence (AI) reshapes classrooms, workplaces and creative industries, 麻豆原创 researchers are asking a timely question: How should the humanities respond?

鲍颁贵鈥檚 texts and technology program has received a 2026 grant from the National Endowment for the Humanities (NEH) to launch 鈥淏uilding a Digital Humanities Generative AI Learning Community,鈥 a 24-month initiative designed to help faculty and graduate students thoughtfully integrate AI into humanities teaching.

This year, 麻豆原创 is leading one of only 84 projects funded by the NEH and is the only institution in Florida to be selected for the award.

Associate Professor and Professor will lead the initiative, which focuses on interdisciplinary collaboration, curriculum redesign and hands-on experimentation with emerging AI tools.

Coding for Creativity

Salter, director of graduate programs in the College of Arts and Humanities, says the project builds on a long tradition in digital humanities of teaching creative problem-solving through technology.

鈥淚n a lot of humanities programs, when we teach people how to build digital projects, we鈥檙e teaching them some level of code,鈥 Salter says. 鈥淏ut often we鈥檙e working with low-code tools 鈥 interfaces designed for a specific purpose, like building a certain kind of game. Once students learn how to navigate those tools, what really matters is their ideas, the design, the story they want to tell.鈥

Professor Anastasia Salter (left) and Associate Professor Mel Stanfill (right) discuss how generative AI tools could reshape digital humanities courses as part of a new National Endowment for the Humanities鈥揻unded initiative at 麻豆原创.

She explains that generative AI tools function in a similar way. Rather than replacing creativity, they can expand it.

鈥淲hen we look at agentic AI, it鈥檚 essentially a low-code computational interface,鈥 Salter says. 鈥淭he better you can define and plan a concept, the more the system can assist with the underlying technical work 鈥 especially in the creative applications.鈥

Reimagining Humanities Work

Stanfill says the grant will fund course redesign efforts over the next two years. Faculty and graduate student participants will adapt existing undergraduate digital humanities courses to meaningfully incorporate AI in ways that align with humanistic expertise. Stanfill鈥檚 scholarship has recently received national recognition. In 2025, they were awarded the National Communication Association’s Diamond Anniversary Book Award for their book 鈥淔andom Is Ugly: Networked Harassment in Participatory Culture鈥.

鈥淚t鈥檚 about integrating AI in a way that makes sense for each course and for what humanities already bring to the table,鈥 Stanfill says. 鈥淭he goal is to enhance 鈥 not replace 鈥 the core strengths of humanities scholarship.鈥

The funding will also support stipends that allow participants in the program to experiment with advanced AI tools that are expensive to access.

鈥淭hey are more cost-intensive,鈥 Salter says. 鈥淧art of what this grant allows us to do is give students real access 鈥 not just a limited sandbox version 鈥 so they can fully understand what these tools can do.鈥

The implications extend to areas such as archival transcription and preservation. Advances in handwriting recognition and large-scale document analysis could help students work with under-digitized collections in new ways.

鈥淚f you can bring a class into an archive that鈥檚 been underappreciated and use these tools, you can build searchable databases and identify patterns in ways that used to require years of manual labor,鈥 Salter says.

The grant strengthens 鲍颁贵鈥檚 position as a leader in digital humanities education, the researchers say. By fostering collaboration across disciplines and encouraging thoughtful AI integration, the texts and technology program aims to model how humanities scholarship can evolve alongside technological innovation.


The 鈥淏uilding a Digital Humanities Generative AI Learning Community鈥 聽project has been made possible in part by a major grant from the National Endowment for the Humanities: Democracy demands wisdom. Any views, findings, conclusions, or recommendations expressed in this publication do not necessarily represent those of the National Endowment for the Humanities.

 

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STANFILL and SALTER PICK 2 Professor Anastasia Salter (left) and Associate Professor Mel Stanfill (right) discuss how generative AI tools could reshape digital humanities courses as part of a new National Endowment for the Humanities鈥揻unded initiative at 麻豆原创.
麻豆原创 Faculty, Staff Join National Institute for AI Teaching, Learning /news/ucf-faculty-staff-join-national-institute-for-ai-teaching-learning/ Thu, 11 Sep 2025 15:43:40 +0000 /news/?p=148981 The university joins more than 170 institutions for a yearlong program focused on implementing AI action plans for classrooms, curricula and campuses.

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Ten faculty members from 鲍颁贵鈥檚 College of Arts and Humanities have been selected to participate in the Association of American Colleges and Universities鈥 Institute on AI, Pedagogy and the Curriculum. The national institute brings together faculty from more than 170 institutions to examine how artificial intelligence (AI) is shaping teaching, learning and scholarship. The yearlong program kicks off today and is focused on helping faculty聽develop and implement AI action plans for their classrooms, curricula and campuses.

鲍颁贵鈥檚 two teams include faculty from every department in the College of Arts and Humanities. The first, led by Associate Dean Peter Larson (professor, history), includes Meghan Velez (assistant professor, writing and rhetoric), Jonathan Beever (professor of philosophy), Matt Dombrowski 鈥05 鈥08 MFA聽 (professor, visual arts and design), Melissa Scott (lecturer, performing arts), Lisa Logan (associate professor, English) and Taoues Hadour (assistant professor, modern languages and literatures). Their project will focus on building AI literacy across the arts and humanities through course design, policy recommendations and sharable resources.

The second team, led by Anastasia Salter (professor, English; director, texts and technologies), includes Rudy McDaniel (professor, English; director, visual arts and design) and Sherry Rankins-Robertson (professor, writing and rhetoric). Their work will explore the viability of creating a college-level center on AI scholarship, teaching and learning, as well as opportunities for funding, partnerships and community engagement.

In addition, four 麻豆原创 employees are serving as AI fellows and mentors for the institute: Rankins-Robertson, Thomas Cavanaugh (vice president, digital learning)聽and Rohan Jowallah (senior instructional designer, Center for Distributed Learning), all returning for a second year, and newcomer Kevin Yee ’90 (special assistant to the provost, 麻豆原创 Faculty Center for Teaching and Learning). Rankins-Robertson and Jowallah also serve on the AAC&U institute faculty.

鈥淭he fact that we have enthusiastic participation from faculty in every department in the College of Arts and Humanities demonstrates how seriously we鈥檙e taking this moment,鈥 says Jeff Moore, dean of the college. 鈥淎I is changing how we teach, how students learn and what employers expect. This is our chance to rethink how we prepare students for today鈥檚 classrooms and tomorrow鈥檚 careers.鈥

This year鈥檚 institute includes more than 1,220 participants across 192 teams.

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鲍颁贵鈥檚 Video Game Programs Ranked Among Top 15 in the World /news/ucfs-video-game-programs-ranked-among-top-15-nation/ Thu, 14 Mar 2019 14:40:15 +0000 /news/?p=95301 The Princeton Review continues to rank 鲍颁贵鈥檚 undergraduate and graduate programs among the best.

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鲍颁贵鈥檚 video game graduate program ranks No. 5 in the world while its undergraduate game design program ranks No. 13, according to The Princeton Review and PC Gamer magazine.

鈥淭he Princeton Review rankings reflect the high quality of our interactive game development programs at 麻豆原创.鈥

This is the tenth straight year that (FIEA), 鲍颁贵鈥檚 graduate game development program, has been named one of the top five programs in the world by the Princeton Review. And 鲍颁贵鈥檚 undergraduate department moved up 23 places from 2018鈥檚 ranking of 36.

鈥淭he Princeton Review rankings reflect the high quality of our interactive game development programs at 麻豆原创,鈥 says Robert S. Littlefield, director of the . 鈥淲e are very pleased that the extraordinary efforts of our faculty to provide high-quality instruction to growing numbers of students has been recognized as being among the best in the world. I look forward to even higher rankings for the programs in the future.鈥

Both programs will be located at 麻豆原创 Downtown starting in Fall 2019. In partnership with Valencia College, the brand-new campus will bring 7,700 students to live, learn and work in downtown Orlando.

鈥淚鈥檓 pleased that the Princeton Review has recognized 鲍颁贵鈥檚 continued focus on gaming education at the undergraduate and graduate level,鈥 says Ben Noel, executive director of FIEA. 鈥淎s we continue to grow, I expect 麻豆原创 Downtown to become an even greater hub for game design education and industry collaboration.鈥

鈥淥ur department of Games and Interactive Media offers a space for student to develop their creative voices through expressive work across platforms, ranging from video games, mobile applications and websites to virtual and augmented reality experiments,鈥 says assistant director Anastasia Salter. 鈥淭he faculty appreciate this recognition of the department鈥檚 continual efforts to provide this excellence at 鲍颁贵鈥檚 impressive scale and community impact.鈥

Since opening its doors in 2005, FIEA has graduated 671 students. Graduates are working at more than 230 companies around the world, including Apple, DreamWorks, Electronic Arts, Blizzard, Bungie, Zynga, RockStar, Ubisoft, Disney, Microsoft and Nintendo.

The Games and Interactive Media department is part of the interdisciplinary Nicholson School of Communication and Media. The department serves more than 1,000 students and offers undergraduate specializations in Game Design and Web and Social Platforms, as well as a Master of Arts in Digital Media.

The Princeton Review chose the programs based on its 2018 survey of 150 institutions in the U.S., Canada and abroad that offer game design degree programs or courses. The 40-question survey gathered data on everything from 鲍颁贵鈥檚 game design academic offerings and lab facilities to the program鈥檚 graduates鈥 starting salaries and career achievements. More than 40 data points in four areas (academics, faculty, technology and career) were analyzed to tally the lists.

In addition to being published today on The Princeton Review website, the listing will also be featured in the May issue of PC Gamer magazine, on newsstands March 26.

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