FIEA Archives | 麻豆原创 News Central Florida Research, Arts, Technology, Student Life and College News, Stories and More Tue, 31 Mar 2026 16:09:43 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 /wp-content/blogs.dir/20/files/2019/05/cropped-logo-150x150.png FIEA Archives | 麻豆原创 News 32 32 鲍颁贵鈥檚 Video Game Design Programs Rank Among World鈥檚 Best for 2026 /news/ucfs-video-game-design-programs-rank-among-worlds-best-for-2026/ Tue, 24 Mar 2026 15:08:28 +0000 /news/?p=151709 鲍颁贵鈥檚 stellar graduate and undergraduate programs are setting the standard globally and top ranked in the South.

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Tomorrow鈥檚 leading video game developers are聽being built today at 麻豆原创.

The university鈥檚 graduate video gaming program, , and undergraduate program continue to develop a pipeline of聽talent to fuel Florida鈥檚 economy聽at a standard of excellence few can match, affirmed by The Princeton Review and PC Gamer鈥檚 Top Video Game Design Schools 2026 rankings.

The Princeton Review and聽PC Gamer聽has recognized FIEA as one of the top two programs of its kind in the world six of the past seven years.

GaIM improved two spots from last year to its highest ranking, rising to No. 3 in the world. Both programs continue to hold the title of No. 1 in the South.

Man wearing glasses stands over another man seated at a desk with three computer monitors
Neri St. Charles ’19 ’20MS (standing) and Elon Grant ’24 (seated) collaborate at FIEA’s studio at 麻豆原创 Downtown. (Photo by Kadeem Stewart ’17)

Strategy for Success

Since their inception, FIEA and GaIM have modeled their classrooms as close to a real-world, studio-like environment as possible, led by faculty with industry experience. That real-world perspective shapes every course, every project and every student who graduates.

鈥淥ur program intentionally emulates a collaborative ecosystem with a range of diverse talent in artists, designers and programmers, which is crucial to developing products and intellectual property,鈥 says Nicholas Zuccarello, a 3D art instructor at FIEA who has previously worked for Sony Online Entertainment and Electronic Arts Tiburon. 鈥淲e even structure projects to emulate real-world development pipelines as closely as possible within an educational setting.鈥

aerial shot of green space with buildings around its perimeter and skyline in background
The Creative Village, home to 麻豆原创 Downtown and FIEA. (Photo courtesy of City of Orlando)

Orlando: A Leading Tech Hub

With Electronic Arts (EA) and Iron聽Galaxy Studios located less than a mile from聽the programs鈥 home base in downtown鈥檚 , Orlando is the perfect setting to transition from college to career and now mentioned in the same breath alongside traditional tech-giant territories San Francisco, Seattle聽and Los Angeles.

Many alums go directly into the game industry including Epic, Microsoft, Nintendo, Sony and more.

FIEA has graduated 1,160 students since its first class in 2006 鈥 about 100 of whom worked on several of the most popular games sold in the U.S. in 2025, including EA SPORTS College Football 26, EA SPORTS Madden NFL 26 and Call of Duty: Black Ops 7.

Glass case with three shelves stacked featuring rows of video games
FIEA’s headquarters showcases video games alumni have worked on as professionals. (Photo by Stephanie de Sousa)

But it鈥檚 not just the gaming聽companies that eagerly hire聽FIEA and GaIM graduates. The skills聽taught in the two programs align perfectly聽with some of Orlando鈥檚 top industries.

Graduates land roles in the modeling, simulation and training sector. Others find their footing in medical technology, where interactive systems and game-based design are transforming how clinicians train and how patients heal. Knights can be found at many of the region鈥檚 big-name employers, including Disney, EA, Lockheed Martin, and Universal Destinations & Experiences, among others.

鈥淥ur students don鈥檛 just make games, they develop the creative and technical fluency to work wherever those skills are needed.鈥 鈥 Associate Professor Peter Smith 鈥05MS 鈥12PhD

鈥淥ur students don鈥檛 just make games, they develop the creative and technical fluency to work wherever those skills are needed,鈥 says Associate Professor Peter Smith 鈥05MS 鈥12PhD, who serves as the associate director of GaIM. 鈥淭hat鈥檚 what makes GaIM graduates competitive across industries. It is a true honor to see The Princeton Review recognizing this accomplishment of our students and faculty.鈥

Nitin Bakshi 鈥21, who joined FIEA鈥檚 faculty as a technical art instructor after graduating with his master鈥檚 in interactive entertainment, says the program takes great pride that many of our alumni continue to live and work in Florida, contributing directly to the local economy.

鈥淭hese companies rely on artists, designers and programmers who understand real-time production,鈥 he says. 鈥淭hat is exactly the kind of training our program is built around.鈥

Young woman with a pony tail sits in front of open laptop with colorful graphics
Jenna Stellmack ’25MS is accepted a full-time role as a designer for Cuhaci Peterson, a Central Florida-based commercial design firm, after graduating from FIEA. (Photo by Mark Godin)

Serious Business

Interest in the program has risen in the past year. FIEA recently drew its largest applicant pool with more than 200 applicants resulting in 90 new enrollees, the largest cohort to date.

For good reason.

The average starting salary for a FIEA graduate is $83,000, and 80% of graduates are in their desired fields at over 400 companies around the world.

The global market size for gaming, hardware and software sales is more than $189 billion (NewZoo鈥檚 2025 Global Games Market Report), overshadowing music and movie industries combined.

鈥淎dapting to the needs of the industry has always been one of our strengths,鈥 Bakshi says. 鈥淲hether it is new real-time technologies, new platforms, or new ways of collaboration, we work hard to make sure the program grows along with the field. Seeing the program attract more talented students each year, while continuing to evolve with the industry, is what makes me most excited about the future and about the impact these programs will continue to have.鈥

Climbing the Leaderboard

鲍颁贵鈥檚 GaIM improved two spots from last year to its highest ranking, rising to No. 3 in the world and continues to hold the title of the No. 1 program in the South.

The bachelor鈥檚 in digital media with a track in game degree design blends theory and practice with a sharp focus on industry readiness. The program stands out as one of the few programs that combine a strong emphasis on both art and technology.

Students develop skills in programming, game design, game programming, as well as 2D and 3D art and visual effects.

The GaIM Maker Space lab, located on the 麻豆原创 Downtown campus, reflects that commitment in concrete terms: nearly $500,000 in mixed-reality technology including augmented and virtual reality, motion capture, physical computing, 3D printing, and web and mobile development equipment, alongside dedicated research space for applied work.

The impact on the quality of the students鈥 education and training is undeniable.

鈥淭he tools the maker space provides are integrated deeply into virtually every class in GaIM,鈥 Smith says. 鈥淪tudents in early classes are printing board games and 3D printing game pieces, seniors are recording audio and motion capture sequences that are integrated directly into their capstone projects.鈥

The Rankings鈥 Methodology

The Princeton Review and PC Gamer鈥檚 game design school rankings are based on more than 40 data points derived from the company鈥檚 survey of administrators at 150 schools offering game design courses and/or degrees. Most of the institutions are in the U.S., with two in Canada and four abroad. The 50-question survey covered four areas: academics, faculty, technology and career topics.

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Neri St. Charles-Elon Grant – 麻豆原创 FIEA Neri St. Charles '19 '20MS (standing) and Elon Grant '24 (seated) (Photo by Kadeem Stewart) creative-village-luminary-green-2023 Creative Village (Photo courtesy of City of Orlando) FIEA-video-games-alums FIEA's headquarters showcases video games alumni have worked on as professionals. (Photo by Stephanie de Sousa) FIEA-stem-camp-2025-ucf 麻豆原创's graduate video gaming program, Florida Interactive Entertainment Academy (FIEA), and games and interactive media (GaIM) undergraduate program hold the title of No. 1 in the South in the Princeton Review. (Photo by Mark Godin)
鲍颁贵鈥檚 Training Ground for Serious Fun and Games /news/ucfs-training-ground-for-serious-fun-and-games/ Mon, 24 Nov 2025 15:35:49 +0000 /news/?p=149990 Florida Interactive Entertainment Academy (FIEA) graduates are contributing significantly to the 鈥渟erious gaming鈥 industry, helping train military personnel, healthcare providers, engineers and more.

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In the 20 years since 麻豆原创 launched the Florida Interactive Entertainment Academy (FIEA), the acclaimed graduate video game design program has produced more than 1,000 alums prepared to make their mark on the $450 billion industry.

FIEA has helped alums land careers are more than 400 companies, including big names like EA Sports, Nintendo, 2K and Roblox. And now with the rising demand for immersive learning and gamified training in other 鈥渕ore serious鈥 fields, FIEA graduates are answering the call there, too.

Three alums, each with a unique story of why they chose this side of 鈥渟erious gaming,鈥 where winning truly is the only option.

Brenda Raza 鈥97 鈥19MS

From Magazine Fashion to Military Function

Woman with tan skin and short blunt bob haircut smiles
麻豆原创 alum Brenda Raza is a leading 3D artist at Carley Corporation.

Before Brenda Raza 鈥97 鈥19MS became a leading 3D artist at Carley Corporation creating interactive training simulations for soldiers, her classmates in FIEA only knew the LinkedIn version of her: A 麻豆原创 BFA graduate from 20 years earlier who once lived in New York designing fashion catalogs and magazines.

When that career didn鈥檛 fulfill her the way she thought it would, she dared to consider starting over on another path.

During her undergraduate days, she wouldn鈥檛 have considered herself a gamer, though she did dabble in Mortal Kombat on occasion. Few people knew that during her first time through 麻豆原创, Raza had joined the U.S. Army Reserve.

Two decades later, the feeling of contributing to something meaningful was still in her DNA and would ultimately guide her to her job today.

鈥淲hen my professors found out I鈥檇 been an Army Reservist, they encouraged me to dig further into that side of 3-D modeling and simulation.鈥 鈥 Brenda Raza 鈥97 鈥19MS

In FIEA, the mother of two found a connection between her calling (military support) and her talent (creative design).

鈥淲hen my professors found out I鈥檇 been an Army Reservist, they encouraged me to dig further into that side of 3-D modeling and simulation,鈥 she says. 鈥淭hey taught me principles that I鈥檓 using in my work 鈥 for example, to simulate maintenance on helicopters and ships.鈥

The simulations Raza helps create replaces traditional manuals held together by three-ring binders that the Army uses for training.

鈥淚t鈥檚 rewarding to know that what I鈥檓 doing can help a soldier,鈥 she says. 鈥淚t took a while to get here, but I鈥檝e definitely found my niche.鈥

Katie (Wollam) Ferguson 鈥08 鈥09MS

From PlayStation to National Defense

Portrait of white woman with long dirty-blonde hair
麻豆原创 alum Katie (Wollam) Ferguson serves as a project engineering associate manager at Lockheed Martin.

The U.S. Department of Defense has come around to see the formidable value of college graduates who know their way around PlayStation, XBox and Steam consoles. The attraction is mutual for FIEA graduates like Katie (Wollam) Ferguson 鈥08 鈥09MS.

As a project engineering associate manager at Lockheed Martin, her team creates interactive applications intuitive enough for indulging 鈥 and that鈥檚 exactly why they鈥檙e so effective in familiarizing military personnel with aircraft and missile systems, or when they need to understand the environment of a ship before actually boarding it.

鈥淚f there鈥檚 a failure code, they need to be able to locate the component quickly and replace it, anywhere in the world,鈥 Ferguson says. 鈥淭hat鈥檚 why the software has to be as realistic as possible.鈥

Ferguson鈥檚 father worked in the simulation industry while she grew up in Central Florida, the nation鈥檚 top modeling, simulation and training region. When 麻豆原创 launched FIEA during her freshman year, she saw an opportunity to apply her growing interest to a growing need.

鈥淭he professors come from the gaming industry, so they鈥檙e able to show students how to work in teams and deliver usable products within tight deadlines,鈥 she says.

During her FIEA training, Ferguson鈥檚 initial idea of working at an animation studio shifted to the idea of working on serious gaming applications. 鈥

It鈥檚 motivating to know our training tools can positively affect our military personnel and help achieve the ultimate goal: to keep them safe and ensure they come home.鈥

Mike Harris 鈥23 鈥24MS

From Active Duty to a Sense of Duty

Portrait of male with goatee and backwards baseball cap
麻豆原创 alum Mike Harris is a designer at BreakAway Games and served in the U.S. Marines before enrolling at 麻豆原创.

When Raza and Ferguson mention military personnel as the focus of their work, fellow 麻豆原创 alum Mike Harris 鈥23 鈥24MS is the kind of person they鈥檙e talking about.

Harris, who is a designer at BreakAway Games, served in the U.S. Marines before enrolling at 麻豆原创. The company is one of the largest developers of serious games, having developed several high-profile serious games for the U.S. military and the U.S. Department of Justice.

鈥淲hat I鈥檓 doing as a designer falls in line with the ethos of the Marine Corps. 鈥楴ever quit. Our mission is bigger than ourselves,鈥 鈥 he says. 鈥溾淸My BreakAway colleagues] are pioneers, coming from places like AOL and EA to be part of serious game development. The fact they want to create training software for medical, military and first responders … it says a lot about their character.鈥

During his first year at FIEA, instructor Erik Sand asked him to judge the Serious Games Showcase and Challenge because who better to determine simulation accuracy than someone who has actually served in the military field?

During the event, Harris met a BreakAway Games executive. She saw in Harris an optimum package of integrity and FIEA training.

鈥淚鈥檓 working on a team to develop software to improve the real-world operation tempo for the military.鈥 鈥 Mike Harris 鈥23 鈥24MS

鈥淚鈥檝e found something special again,鈥 Harris says. 鈥淚鈥檓 working on a team to develop software to improve the real-world operation tempo for the military.鈥

He can鈥檛 say more about the specifics, but he does make this perfectly clear: 鈥淚t鈥檚 important to be my best for the betterment of the world. I was blessed to serve my country, and now I鈥檓 blessed to use my work as an asset for the well-being of others who are serving.鈥

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Brenda_Raza_headshot-FIEA 麻豆原创 alum Brenda Raza is a leading 3D artist at Carley Corporation. Ferguson-FIEA 麻豆原创 alum Katie (Wollam) Ferguson serves as a project engineering associate manager at Lockheed Martin. Harris-FIEA-HS 麻豆原创 alum Mike Harris is a designer at BreakAway Games and served in the U.S. Marines before enrolling at 麻豆原创.
High-Tech Talent: 鲍颁贵鈥檚 Video Game Design Programs Rank Among World鈥檚 Best for 2025 /news/high-tech-talent-ucfs-video-game-design-programs-rank-among-worlds-best-for-2025/ Tue, 18 Mar 2025 13:14:40 +0000 /news/?p=145665 麻豆原创 is recognized for its excellence across these programs, which have prepared hundreds of graduates who help craft some of the best-selling video games in the world 鈥 fueling a $400-billion industry.

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When the makers of the world鈥檚 top video games look for talented students, they turn to 麻豆原创.

鲍颁贵鈥檚 , the university鈥檚 graduate video gaming program, has produced more than 200 graduates who worked on several of the most popular games sold in 2024 鈥 including No. 1 seller Activision鈥檚 Call of Duty: Black Ops 6, No. 2 EA SPORTS College Football 25, No. 6 EA SPORTS Madden NFL 25 and No. 10 EA Sports MVP Bundles.

鈥淸It鈥檚 so important to] have a school like FIEA where you are actually in an聽industry-simulated environment聽versus just reading textbooks and watching lectures,鈥 says EA SPORTS Development Director聽Zachary Karlins 鈥19, who was one of 42 FIEA alums who worked on College Football 25.

A Legacy of Leading Graduate Gaming Education

With such highly talented students and world-class faculty who bring academic and industry experience into a class setting that mimics real-world gaming studios, it鈥檚 no wonder The Princeton Review and PC Gamer have recognized FIEA as one of the top two programs of its kind in the world five of the past six years.

鲍颁贵鈥檚 undergraduate gaming program, , ranks No. 5 in the world and continues to hold the title of the No. 1 program in the South.

Both 鲍颁贵鈥檚 graduate and undergraduate programs are sought after by hopeful students 鈥 and for good reason.

The average starting salary for a FIEA graduate is over $80,000, and 85% of graduates are in their desired fields at over 400 companies around the world. FIEA has graduated 1,078 students since its first class in 2006.

鈥淔IEA continues to be a premiere pipeline for university talent coming into EA SPORTS and our EA-Tiburon studio,鈥 says Senior Vice President and Group General Manager for Electronic Arts (EA) Tiburon Studios & American Football Daryl Holt. 鈥淥ur ability to collaborate directly with FIEA as neighbors in the Creative Village in downtown Orlando creates a unique opportunity for us to share the latest developments in our industry with FIEA students who are impressively prepared to contribute from day one.鈥

The global market size for gaming, hardware and software sales is more than $400 billion 鈥 overshadowing music and movie industries combined.

鈥淒ue to the program鈥檚 success, FIEA is receiving a record number of applicants for the Fall 2025 class, up 40% from the average year,鈥 says Benjamin Noel, executive director of FIEA since its inception. 鈥淚t鈥檚 the best year for our grads ever, and we are pleased at the recognition of the program mission to create talented high-wage developers for the growing video game business.鈥

Excellence in Undergraduate Gaming Education

鲍颁贵鈥檚 GaIM undergraduate game design program ranks No. 5 nationally and No. 1 in the South.

鈥淥ur faculty pursue innovative and impactful research and creative work in areas including immersive media; games, web, and mobile design and development; and artificial intelligence, while teaching state-of-the-art games and interactive media industry design and production techniques,鈥 says GaIM Professor and Associate Director Natalie Underberg-Goode. 鈥淪tudents leave our program having created industry-caliber work. The hard work and dedication of our faculty and staff helps ensure students receive a high-quality education in a program that is noteworthy for its affordability and accessibility.鈥

The Bachelor of Arts in Digital Media program mixes theory and practice with an emphasis on industry awareness. Students learn top-tier programming, game design, 2D and 3D art, animation, and visual effects for games. The GaIM Maker Space lab, located on the 麻豆原创 Downtown campus, is outfitted with about $500,000 worth of mixed-reality technology 鈥 such as augmented reality and virtual reality, motion capture, physical computing, 3D printing, games, and web/mobile-development equipment, as well as research space.

The Princeton Review鈥檚 game design school rankings are based on more than 40 data points derived from the company鈥檚 survey of administrators at 150 schools offering game design courses and/or degrees. Most of the institutions are in the U.S., with two in Canada and four abroad. The 50-question survey covered four areas: academics, faculty, technology and career topics.

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麻豆原创 to Host Crossroads Speaker Series Featuring Daryl Holt of Electronic Arts /news/ucf-to-host-crossroads-speaker-series-featuring-daryl-holt-of-electronic-arts/ Wed, 06 Nov 2024 17:16:00 +0000 /news/?p=143362 The event, which takes place Thursday, Nov. 21 at the 麻豆原创 Downtown campus, showcases the intersection of business and philanthropy.

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The 麻豆原创 and Dr. Phillips Charities are partnering to host the fourth annual Crossroads Speaker Series at 麻豆原创 Downtown. This series showcases the intersection of business and philanthropy, featuring conversations among corporate leaders who make a significant impact in their communities by addressing societal concerns through philanthropy and partnerships with nonprofit organizations.

This year, we are honored to welcome guest speaker Daryl Holt, senior vice president and group general manager for EA Tiburon Studios and American Football. By leveraging industry partners such as Electronic Arts (EA), 麻豆原创 Downtown strengthens Central Florida鈥檚 talent pipeline and contributes to the region鈥檚 economic vitality. Daryl will be joined by moderator Thad Seymour Jr., former interim president of 麻豆原创 and current president of the Lake Nona Institute.

The , 鲍颁贵鈥檚 graduate program in game design, has been ranked No. 1 in the world for four of the past five years. Additionally, the emergency management graduate program has earned a No. 1 national ranking from U.S. News & World Report.

Crossroads will take place Thursday, Nov. 21, in room 106 of Dr. Phillips Academic Commons at the 麻豆原创 Downtown campus. The event is free and open to the public, but registration is required. Parking is available in the Parramore parking garage at 316 N. Parramore Ave.

Five years ago, with the support of Dr. Phillips Charities, the largest private gift was made to create the newly developed 麻豆原创 Downtown campus for 麻豆原创 and Valencia College students. It is these deep roots in industry partnership that inspired 麻豆原创 to commemorate the campus鈥檚 fifth anniversary with the fourth annual Crossroads Speaker Series.

For more information and to register, .

Guests are encouraged to submit questions in advance for Daryl Holt via email to donorrelations@ucf.edu.

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FIEA, Florida Polytechnic Students Win FIEA鈥檚 First Game Jam /news/fiea-florida-polytechnic-students-win-fieas-first-game-jam/ Fri, 19 Jan 2024 21:11:18 +0000 /news/?p=138907 Teams of students raced against the clock to design and develop a sunshine-themed video game during the inaugural FIEA Collegiate Game Jam.

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Four graduate students from Florida Interactive Entertainment Academy鈥檚 cohort 20, and four undergraduate students from Florida Polytechnic University, took home trophies after winning first place in each division at the first ever FIEA Collegiate Game Jam at Creative Village this past weekend.

A total of 16 undergraduate and 12 graduate/professional teams gathered in the largest classroom at 麻豆原创 Downtown for the inaugural FIEA Collegiate Game Jam on Jan. 12. Teams made up of artists, programmers and other game developers raced for 43.5 hours with the difficult task of designing and developing a video game based on a theme that was announced at the beginning of the jam: sunshine.

Each team was comprised of up to four undergraduate students or graduate students from universities across Florida, alumni, or working professionals from several tech industries. While many 麻豆原创 students and alumni participated, others from Full Sail University, Stetson University, University of Florida, Embry-Riddle Aeronautical University and Florida Polytechnic University also participated. At the graduate/professional level, many FIEA alumni and grad students formed teams, as well as grad students from Full Sail. Professionals working at Third Time Entertainment, Iron Galaxy, Electronic Arts (EA), Game Sim, Netflix, Ubisoft Red Storm and other tech companies brought their experience to compete as well.

By 3 p.m. on Jan. 14, all teams concluded development and made their games ready for testing. Judges, participants, and supporters walked around and playtested a variety of games developed during the jam. While most games were developed for PC, a few virtual reality games made an appearance, and one-person team Day of the Dev 鈥 represented by Day Cho, a graduate student from 麻豆原创 鈥 created a game playable and loaded on a Gameboy.

Judges for the undergraduate division consisted of Paul Weiler and Stephen Cano from Iron Galaxy, and Raghib Tyler from EA Orlando. At the graduate/professional level, two judges from Florida Polytechnic, Christian Navarro and Brad Towle, and University of Florida鈥檚 Nick Heitzman, stepped in to decide the winners.

“Through all the grind and sleepless nights, we knew that we could trust and support one another, and that was absolutely my favorite part of the game jam.” 鈥 Jeffrey Zhang, CAT 4 Team Captain

The first place prize for the graduate/professional division team went to FIEA鈥檚 own Cohort 20 team, CAT 4. Team captain Jeffrey Zhang described the object: 鈥淚n CATastrophe: Sunshine Shenanigans, you play as a pair of greedy cats who are fighting the other cats for the perfect sunbathing spot. Your goal is to hog all the sunlight to yourself by creating a giant Rube Goldberg machine to lure, scare, or otherwise remove all the other cats from the center of the cafe.鈥

For CAT 4, developing a winning game under such a quick turnaround was no easy feat.

鈥淲e had set a goal to include all of the cats of our fellow classmates in the game,鈥 Zhang says. 鈥淭hat sounds like a cute goal, but it鈥檚 much less cute when you鈥檙e up at two (o’clock) in the morning retopologizing four different 3D models of cats. Programming the game was filled with just as many challenges, like when I presented eight hours worth of work to the other programmer, and he responsed with a simple, 鈥榃ait, none of that is going to work with what I have.’鈥

Playthrough From CAT 4’s Winning Video Game Submission

All four members of CAT 4 received a $200 Universal Orlando gift card and a trophy for winning first place in the graduate/professional division. Team Chasm from Florida Polytechnic University took first place in the undergraduate division with a cat-themed game, and each member received a Nintendo Switch Lite. Second place winners in both divisions received $50 Best Buy gift cards, and third place winners received $25 Best Buy gift cards.

鈥淒espite all the hardships, I loved working on this game, and I loved working together with my teammates,鈥 Zhang says. 鈥淔rom the beginning, it was clear that we all had the same passion 鈥 not only for cats, but also for creating a game we could all be proud of. Through all the grind and sleepless nights, we knew that we could trust and support one another, and that was absolutely my favorite part of the game jam.鈥

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FIEA, Florida Polytechnic Students Win FIEA鈥檚 First Game Jam | 麻豆原创 News Teams of students raced against the clock to design and develop a sunshine-themed video game during the inaugural FIEA Collegiate Game Jam. Electronic Arts,Entertainment and Immersive Experiences,FIEA,FIEA Collegiate Game Jam,Florida Interactive Entertainment Academy,game design,interactive entertainment,student success,video games
18 Video Games to Play During Coronavirus /news/18-video-games-to-play-during-coronavirus/ Thu, 09 Apr 2020 13:46:25 +0000 /news/?p=108292 麻豆原创 grads in the Florida Interactive Entertainment Academy worked on the following video games, which can help provide an outlet for safely socializing and improving mental health during the pandemic.

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With the global pandemic forcing us to spend more time at home, video games are proving to be a good way to keep in touch with friends, distract yourself from the news and reduce stress.

Even the general director of the World Health Organization has as one way to help beat the virus by playing apart together.

麻豆原创 Today reached out to the for a list of recommendations, which are all games that were made in part by 麻豆原创 alumni within the past few years.

鈥淲e hope these video games will help people stay connected while staying safe at home during the COVID-19 pandemic,鈥 says Ben Noel, executive director of FIEA.

Since its founding in 2005, the No. 1 ranked graduate video game design school has had alumni work on hundreds of games that have gone to market.

鈥淓A Tiburon has over 125 FIEA graduates, but our graduates work for various companies all over the world,鈥 Noel says. 鈥淲e鈥檙e very proud of the impact that our graduates have had on the simulation, education and entertainment industries.鈥

The following games are listed in order of Metacritic scores, where 90-100 percent is considered a 鈥渕ust-play鈥 certification:

cover art for Red Dead Redemption II

Red Dead Redemption 2: 97

cover art for The Last of Us Part II

The Last of Us Remastered: 95

cover art for Bioshock Infinite

BioShock Infinite: 94

cover art for unchartered 4

Uncharted 4: A Thief’s End: 93

cover art for Gears of War 3

Gears of War 3: 91

Cover art for Borderlands

Borderlands 2: 91

cover art for Overwatch

Overwatch: 90

cover art for The Walking Dead

The Walking Dead: : 89

Cover art for Diablo 3

Diablo III: 88

Cover art for Batman Arkham Knight

Batman: Arkham Knight: 87

Cover art for Fallout 4

Fallout 4: 87

Cover art for Gears of War 4

Gears of War 4: 86

Cover art for Rise of the Tomb Raider

Rise of the Tomb Raider: 86

cover art for Destiny 2

Destiny 2: 85

Cover art for Battlefield 4

Battlefield 4: 85

Cover art for Halo Master Chief

Halo: The Master Chief Collection: 85

Cover art for Mortal Kombat x

Mortal Kombat X: 83

cover art for Madden 18

Madden NFL 18: 82

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Electronic Arts鈥 Relocation to Boost Job Pipeline for 麻豆原创 Game-Design Students /news/electronic-arts-relocation-to-boost-job-pipeline-for-ucf-game-design-students/ Thu, 03 Oct 2019 18:33:09 +0000 /news/?p=103375 The video game development studio鈥檚 move to downtown Orlando鈥檚 Creative Village will provide expanded opportunities for students.

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Electronic Arts video game company plans to relocate its Central Florida headquarters in Maitland to the developing Creative Village in downtown Orlando, becoming a neighbor to the 麻豆原创 Downtown campus and its graduate video game design school and expanding opportunities for university graduates to enter the industry.

鈥淓A鈥檚 presence here creates an immediate pipeline with our educational partners in and around the Creative Village,鈥 said Orlando Mayor Buddy Dyer at the announcement Wednesday during his annual State of Downtown address. 鈥淭heir presence here also serves as a magnet to attract companies and investment into the Creative Village, accelerating our industry cluster in digital media.鈥

The company has been the biggest video game creator in Central Florida since purchasing a small studio, Tiburon, about 20 years ago. The plan now is to move to a five-story complex in the new Creative Village, which has been home to 鲍颁贵鈥檚 Florida Interactive Entertainment Academy since 2004 and where 麻豆原创 Downtown opened for classes this fall.

One of the drivers for 麻豆原创 to open the downtown campus was for students to be close to internships and job opportunities.

鈥淭his is a major win for Orlando becoming a digital media hub,鈥 says Ben Noel, executive director of FIEA and former EA employee. 鈥淔ifteen years ago, EA Tiburon had roughly 150 employees with only a few 麻豆原创 graduates employed and was 45 minutes away from the main campus in east Orlando. Now, one in seven EA Tiburon employees are graduates of 鲍颁贵鈥檚 graduate video game program and EA will only be a two-minute walk to 麻豆原创 Downtown and our integrated Nicholson School of Communication and Media.鈥

The California-based EA 鈥 which currently develops and publishes Madden NFL, NBA Live, The Sims, Medal of Honor and other game franchises 鈥 expects to move its Maitland office to the village as soon as 2021.

Dyer said EA is the 鈥減erfect partner鈥 to join 麻豆原创 Downtown as the $1.5 billion Creative Village boosts the city鈥檚 drive to become a digital media hub.

Creating an Educational Pipeline for Careers

The move will not be the first time a partnership between EA and 麻豆原创 has benefited students, but it will bolster the cradle-to-career pipeline the downtown campus was built to create.

FIEA 鈥 whose video game graduate program ranks No. 5 in the world 鈥 was founded in 2004 through a partnership between 麻豆原创, the State of Florida, the City of Orlando and Electronic Arts when the Florida Legislature provided $4.2 million in funding. EA helped develop the initial program and curriculum to help FIEA prepare artists, programmers and producers develop the tools and skills necessary to succeed in the gaming industry. EA executives also mentor and provide feedback to students, and the company has used FIEA鈥檚 motion capture studio and sound stage 鈥 one of the largest on the east coast 鈥 to produce video games. As a result of this collaboration, more than 100 麻豆原创 graduates and 13 麻豆原创 interns currently work in EA Tiburon鈥檚 office and dozens more FIEA graduates at other EA studios around the world.

FIEA also boasts 675 graduates working at more than 200 entities in 38 states and countries, including Disney, Marvel, Cartoon Network, Microsoft, Sony, Lockheed Martin, Iron Galaxy Orlando, and others.

This career funnel will only expand with the relocation of EA and the recent addition of 麻豆原创 programs to the downtown core. As part of the move earlier this summer, 麻豆原创 established the Games and Interactive Media department, offering classes for both its undergraduate and graduate digital media programs in the same building as FIEA. The undergraduate game design program, which currently has 773 students enrolled, is ranked No. 13 in the world, according to The Princeton Review and PC Gamer magazine.

鈥淭he fact that our games and interactive media students and faculty will be able to work and grow beside EA is, quite literally, game-changing鈥 said Jeff Moore, dean of the 麻豆原创 College of Arts and Humanities.

鈥淚t will ensure that our students are being trained to meet and exceed the growing needs of the industry, via access to internships, jobs and networking, and it poises 麻豆原创 to be the leader in graduate and undergraduate interactive media education.鈥

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麻豆原创 Video Game Wins 2 Awards at Intel Showcase /news/ucf-video-game-wins-2-awards-intel-showcase/ Fri, 22 Mar 2019 19:02:30 +0000 /news/?p=95567 FIEA student game Long Arm Of the Law won second place Thursday in the Best Visual Quality and Best Gameplay categories at the 2019 Intel University Games Showcase in San Francisco. It is the third straight year that a game from 鲍颁贵鈥檚 Florida Interactive Entertainment Academy has placed in two different categories.

As a result, Intel will donate $10,000 worth of equipment to 鲍颁贵鈥檚 graduate game-design program.

The showcase featured student games from 14 of the best game-design schools from around the world, which competed in three award categories, Most Innovative and the two awards won by 麻豆原创.

Recent graduates Jake Khosrowzadeh ’16 ’18MS and Erian Vazquez ’18MS led a five-minute game demo of their game, in which the player competes as Motor Rockwell, a robot sheriff with an extendable arm who grapples, pole-vaults and slings his way through a treacherous mining town.

After the presentation, game industry judges asked questions of the team in front 300 attendees. A team of 17 students completed the game in seven months as part of their master鈥檚 thesis at FIEA.

This is the sixth year Intel has put on the showcase, which coincides with the Game Developers Conference, the largest conference in the world for video-game developers.

Long Arm of the Law is for free on Steam.

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鲍颁贵鈥檚 Video Game Programs Ranked Among Top 15 in the World /news/ucfs-video-game-programs-ranked-among-top-15-nation/ Thu, 14 Mar 2019 14:40:15 +0000 /news/?p=95301 The Princeton Review continues to rank 鲍颁贵鈥檚 undergraduate and graduate programs among the best.

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鲍颁贵鈥檚 video game graduate program ranks No. 5 in the world while its undergraduate game design program ranks No. 13, according to The Princeton Review and PC Gamer magazine.

鈥淭he Princeton Review rankings reflect the high quality of our interactive game development programs at 麻豆原创.鈥

This is the tenth straight year that (FIEA), 鲍颁贵鈥檚 graduate game development program, has been named one of the top five programs in the world by the Princeton Review. And 鲍颁贵鈥檚 undergraduate department moved up 23 places from 2018鈥檚 ranking of 36.

鈥淭he Princeton Review rankings reflect the high quality of our interactive game development programs at 麻豆原创,鈥 says Robert S. Littlefield, director of the . 鈥淲e are very pleased that the extraordinary efforts of our faculty to provide high-quality instruction to growing numbers of students has been recognized as being among the best in the world. I look forward to even higher rankings for the programs in the future.鈥

Both programs will be located at 麻豆原创 Downtown starting in Fall 2019. In partnership with Valencia College, the brand-new campus will bring 7,700 students to live, learn and work in downtown Orlando.

鈥淚鈥檓 pleased that the Princeton Review has recognized 鲍颁贵鈥檚 continued focus on gaming education at the undergraduate and graduate level,鈥 says Ben Noel, executive director of FIEA. 鈥淎s we continue to grow, I expect 麻豆原创 Downtown to become an even greater hub for game design education and industry collaboration.鈥

鈥淥ur department of Games and Interactive Media offers a space for student to develop their creative voices through expressive work across platforms, ranging from video games, mobile applications and websites to virtual and augmented reality experiments,鈥 says assistant director Anastasia Salter. 鈥淭he faculty appreciate this recognition of the department鈥檚 continual efforts to provide this excellence at 鲍颁贵鈥檚 impressive scale and community impact.鈥

Since opening its doors in 2005, FIEA has graduated 671 students. Graduates are working at more than 230 companies around the world, including Apple, DreamWorks, Electronic Arts, Blizzard, Bungie, Zynga, RockStar, Ubisoft, Disney, Microsoft and Nintendo.

The Games and Interactive Media department is part of the interdisciplinary Nicholson School of Communication and Media. The department serves more than 1,000 students and offers undergraduate specializations in Game Design and Web and Social Platforms, as well as a Master of Arts in Digital Media.

The Princeton Review chose the programs based on its 2018 survey of 150 institutions in the U.S., Canada and abroad that offer game design degree programs or courses. The 40-question survey gathered data on everything from 鲍颁贵鈥檚 game design academic offerings and lab facilities to the program鈥檚 graduates鈥 starting salaries and career achievements. More than 40 data points in four areas (academics, faculty, technology and career) were analyzed to tally the lists.

In addition to being published today on The Princeton Review website, the listing will also be featured in the May issue of PC Gamer magazine, on newsstands March 26.

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麻豆原创 Student Expands Gaming Accessibility with Custom Controllers /news/ucf-student-expands-gaming-accessibility-with-custom-controllers/ Fri, 08 Feb 2019 16:35:32 +0000 /news/?p=94313 Aaron Cendan started his business wanting to help a friend. Now he鈥檚 building controllers for competitive and disabled gamers around the world.

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Watching Aaron Cendan play a video game is like watching someone type. Instead of using a controller with joysticks, Cendan鈥檚 fingers furiously click an array of buttons on one of his own custom creations. It looks like a rectangular box with buttons that allows him to perform every move needed in a game.

鈥淚n 鈥榯witch鈥 games or really fast-moving games, a millisecond can be a long time,鈥 Cendan says. 鈥淪o having a controller that doesn鈥檛 rely on joysticks can speed up your responses.鈥

Cendan鈥檚 custom controllers were inspired by a friend who could no longer play games because of a hand issue. 鈥淚 was surprised to find no custom controllers out there on the market, so I decided to try and build them myself,鈥 says Cendan.

In 2018, he formed the company聽Stickless聽and started building the boxes for competitive and disabled gamers. Now he鈥檚 got more orders than he can fill, making 85 custom controllers last year alone. This is on top of his graduate work in interactive entertainment at 麻豆原创’s , where he is in the production track with a focus on audio.

Cendan says about half of his clients are disabled gamers who need a way to play their favorite games.

鈥淔or so long accessibility was an afterthought in the game industry, and in every industry really. And that鈥檚 no longer the case.鈥 鈥 Aaron Cendan, FIEA student

鈥淔or so long accessibility was an afterthought in the game industry, and in every industry really,鈥 Cendan says. 鈥淎nd that鈥檚 no longer the case.鈥

The design process starts when Cendan gets clients to send a diagram of where their fingers touch the faceplate.

Then he drills the button holes using that design and builds the rest of the controller using wood, circuit boards and a polycarbonate faceplate. A contract artist working in Brazil creates custom artwork based on the client鈥檚 wishes. Each controller takes 8-12 hours to make.

鈥淚 really like doing it,鈥 Cendan says. 鈥淚 like helping people play who couldn鈥檛 previously. And people seem to love them.鈥

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