Matt Dombrowski Archives | 麻豆原创 News Central Florida Research, Arts, Technology, Student Life and College News, Stories and More Fri, 13 Mar 2026 17:12:42 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 /wp-content/blogs.dir/20/files/2019/05/cropped-logo-150x150.png Matt Dombrowski Archives | 麻豆原创 News 32 32 2 麻豆原创 Teams Awarded 2025 Pabst Steinmetz Creative Futures Awards /news/2-ucf-teams-awarded-2025-pabst-steinmetz-creative-futures-awards/ Wed, 25 Feb 2026 15:00:00 +0000 /news/?p=151131 The awards recognize 麻豆原创 research teams that collaborate across disciplines and with community partners to tackle community challenges.

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Two interdisciplinary projects focused on advancing human well-being through technology have been named winners of the 2025鈥26 . The awards recognize 麻豆原创 research teams that collaborate across disciplines and with community partners to tackle community challenges.

Over the past eight years, the awards have supported a wide range of projects across the arts, health, humanities and technology, reflecting the breadth of interdisciplinary work at 麻豆原创 and the program鈥檚 commitment to addressing real-world needs through creative research and community partnership.

Each winning team will receive $25,000 to support projects that meaningfully integrate technology, demonstrate potential for sustainability and measure outcomes using a logic model framework. This year鈥檚 theme, 鈥淭ech for the Human Good,鈥 emphasizes the power of arts, humanities, health and technology to create positive societal impact.

To qualify, teams must include at least one member from the College of Arts and Humanities, another 麻豆原创 unit and a community partner. Submissions are evaluated on potential impact, sustainability and measurable outcomes.

Founded in 2018 by Chuck Steinmetz and Margery Pabst Steinmetz, the awards debuted as the Pabst Steinmetz Arts and Innovation Awards, becoming the first project supported by the couple鈥檚 joint foundation. Originally created to ignite research initiatives focused on arts and wellness, the scope of the awards has since broadened. Margery Pabst Steinmetz says the awards have the potential to drive innovation and lasting impact for both campus and community.

鈥淭his year鈥檚 applicant pool was especially strong and highly accomplished,鈥 Margery Pabst Steinmetz says. 鈥淥ver the last year, we made some changes to the award so more researchers and nonprofits could see how it applies to their work, but the mission remains the same: champion and grow interdisciplinary research that will have a lasting impact on our community and beyond.鈥

Learn more about the winning projects.

Limbitless Adaptive Sports League: Power Soccer

This project, led by Matt Dombrowski鈥05 鈥08MFA, professor of emerging media in the , in collaboration with Peter Smith 鈥05MS 鈥12PhD, associate professor in the , aims to develop a multiplayer adaptive sports video game for individuals who use power wheelchairs.

In developing a multiplayer adaptive sports video game, Limbitless Solutions aims to bring sports like power soccer to life for power wheelchair users.

In partnership with 麻豆原创-based nonprofit Limbitless Solutions, the Mayo Clinic, Central Florida Dreamplex and Orlando Magic Dreamers, the project transforms competitive adaptive sports like power soccer 鈥 a sport specifically designed for individuals who use power wheelchairs 鈥 into an accessible virtual gaming experience.

An electromyographic controller captures muscle movements and turns them into real-time game commands for the adaptive sports video game.

The game uses an electromyographic controller to translate muscle movements into game commands, allowing players to compete while building skills that support independence, collaboration and social engagement.

鈥淭he project empowers wheelchair athletes by giving them a platform to compete, connect and develop skills in ways that weren鈥檛 previously possible,鈥 Dombrowski says. “This award is deeply meaningful to me and to everyone at Limbitless, and we are sincerely grateful to the [Pabst Steinmetz Foundation] for recognizing and supporting this work.鈥

Dombrowski says his inspiration comes from former students, neighbors and colleagues who live or have lived with degenerative conditions. He and Peter Smith recently lost a respected research collaborator who profoundly shaped the project and inspired the game’s development. The collaborator introduced them to the world of power soccer, and the team proudly dedicates the effort to his memory.

“This project is special because it … supports undergraduate student creatives, brings athletes of all abilities into true partnership, and provides training and independence …” 鈥 Matt Dombrowski鈥05 鈥08MFA, 麻豆原创 professor

鈥淭his project is special because it serves multiple communities at once. It supports undergraduate student creatives, brings athletes of all abilities into true partnership, and provides training and independence through Project Xavier, our hands-free power wheelchair control system,鈥 Dombrowski says. 鈥淎t its core, this work is about access, dignity and joy. Gaming and sport should be for everyone, across all abilities. No one should ever have to lose access to something they love.鈥

The initiative will host an annual eSports tournament, establish a scalable framework for adaptive sports games and provide professional development opportunities for interdisciplinary 麻豆原创 students. Anticipated outcomes include increased social connection, physical activity engagement and overall well-being for participants, while advancing inclusive game design.

Collaborators:

  • Paulette Belser, Orlando Magic Dreamers
  • Matthew Dombrowski 鈥05 鈥08MFA, College of Arts and Humanities
  • Cameron Gomes 鈥08, Central Florida Dreamplex
  • Albert Manero 鈥12 鈥14MS 鈥16PhD, Limbitless Solutions
  • Bj枚rn Oskarsson, ALS Center of Excellence at Mayo Clinic Jacksonville
  • Peter Smith 鈥05MS 鈥12PhD, Nicholson School of Communication and Media, College of Sciences
  • John Sparkman 鈥13 鈥15MS, Limbitless Solutions

More information about the project can be found .

Designing for Resilience: Integrating Art and Wearable Technology for Firefighter Health, Safety and Well-Being

Led by Kaitlyn Crawford, associate professor of materials science and engineering in the College of Engineering and Computer Science, in collaboration with Ashley Taylor 鈥12, assistant professor of emerging media and graphic design in the School of Visual Arts and Design, this project partners with the Sanford Fire Department to design wearable technology that monitors firefighter heat stress while incorporating artistic design and educational components.

Infographic outlining how wearable technology supports firefighter safety and performance.

The team is integrating wearable sensors 鈥 developed in collaboration with Northwestern University 鈥 that track physiological indicators to detect heat stress. Custom graphic design elements and informational infographics will be incorporated to encourage adoption within the fire service. A design feedback loop with the local fire service in Sanford ensures the wearable designs align with firefighter culture and identity, promoting usability and long-term adoption.

“Through [the Pabst Steinmetz Foundation’s] support, we will be able to collaborate across disciplines to create critical technological advances … that result in positive societal impact.” 鈥 Kaitlyn Crawford, 麻豆原创 associate professor

鈥淭he goal is to improve firefighter health and safety while respecting traditions and creating tools they鈥檙e excited to use,鈥 Crawford says. 鈥淚t鈥檚 an incredible honor to engage with our fire service community in this meaningful way. We are sincerely grateful to the [Pabst Steinmetz Foundation] for supporting this work. Through this support, we will be able to collaborate across disciplines to create critical technological advances and meaningful connections with the community that result in positive societal impact.鈥

The award will allow the team to scale the project across multiple regions and provide hands-on professional development opportunities for 麻豆原创 students in design, engineering and research. By helping prevent cardiac events and other heat-related health risks, the initiative addresses an urgent community need while modeling how art, engineering and public service can intersect to improve lives.

An infographic illustrating the wearable device and project logic model is available .

Collaborators:

  • Carter Clingan, a materials science and engineering undergraduate student at 麻豆原创
  • Kaitlyn Crawford, College of Engineering and Computer Science
  • David Giordano, a biomedical engineering graduate student at 麻豆原创
  • Ronnie McNeil Jr., Sanford Fire Department
  • Ashley Taylor 鈥12, College of Arts and Humanities
  • Studio Pegasus students, College of Arts and Humanities
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LSI_Adaptive Sports electromyographic controller Wearable Tech Infographic
麻豆原创 Faculty, Staff Join National Institute for AI Teaching, Learning /news/ucf-faculty-staff-join-national-institute-for-ai-teaching-learning/ Thu, 11 Sep 2025 15:43:40 +0000 /news/?p=148981 The university joins more than 170 institutions for a yearlong program focused on implementing AI action plans for classrooms, curricula and campuses.

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Ten faculty members from 麻豆原创鈥檚 College of Arts and Humanities have been selected to participate in the Association of American Colleges and Universities鈥 Institute on AI, Pedagogy and the Curriculum. The national institute brings together faculty from more than 170 institutions to examine how artificial intelligence (AI) is shaping teaching, learning and scholarship. The yearlong program kicks off today and is focused on helping faculty听develop and implement AI action plans for their classrooms, curricula and campuses.

麻豆原创鈥檚 two teams include faculty from every department in the College of Arts and Humanities. The first, led by Associate Dean Peter Larson (professor, history), includes Meghan Velez (assistant professor, writing and rhetoric), Jonathan Beever (professor of philosophy), Matt Dombrowski 鈥05 鈥08 MFA听 (professor, visual arts and design), Melissa Scott (lecturer, performing arts), Lisa Logan (associate professor, English) and Taoues Hadour (assistant professor, modern languages and literatures). Their project will focus on building AI literacy across the arts and humanities through course design, policy recommendations and sharable resources.

The second team, led by Anastasia Salter (professor, English; director, texts and technologies), includes Rudy McDaniel (professor, English; director, visual arts and design) and Sherry Rankins-Robertson (professor, writing and rhetoric). Their work will explore the viability of creating a college-level center on AI scholarship, teaching and learning, as well as opportunities for funding, partnerships and community engagement.

In addition, four 麻豆原创 employees are serving as AI fellows and mentors for the institute: Rankins-Robertson, Thomas Cavanaugh (vice president, digital learning)听and Rohan Jowallah (senior instructional designer, Center for Distributed Learning), all returning for a second year, and newcomer Kevin Yee ’90 (special assistant to the provost, 麻豆原创 Faculty Center for Teaching and Learning). Rankins-Robertson and Jowallah also serve on the AAC&U institute faculty.

鈥淭he fact that we have enthusiastic participation from faculty in every department in the College of Arts and Humanities demonstrates how seriously we鈥檙e taking this moment,鈥 says Jeff Moore, dean of the college. 鈥淎I is changing how we teach, how students learn and what employers expect. This is our chance to rethink how we prepare students for today鈥檚 classrooms and tomorrow鈥檚 careers.鈥

This year鈥檚 institute includes more than 1,220 participants across 192 teams.

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Limbitless Solutions鈥 Gamified Training Empowers Patients to Master Prostheses and Specialized Wheelchairs /news/limbitless-solutions-gamified-training-empowers-patients-to-master-prostheses-and-specialized-wheelchairs/ Fri, 15 Aug 2025 19:08:54 +0000 /news/?p=148628 New findings by 麻豆原创 researchers show great promise in using video games tailored to help accessible technology users learn about their new medical devices and feel comfortable with them.

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Limbitless Solutions continues to reach the next level in connecting people with accessible medical technologies through its gamified training research.

The 麻豆原创-based nonprofit celebrated 10 years of developing and creating pediatric prostheses in 2024 and is also renowned for its complementary advancements in gamified training that empower patients to master their accessible medical technologies.

Limbitless researchers recently published two new studies aimed at improving training games. One, published in , explores how machine learning may streamline level design for bionic arm training games. The other, a playtest study published in , evaluates the efficacy of a new training game to assist patients with severely limited mobility who use an eye-tracking wheelchair.

Together these two studies exemplify Limbitless鈥 continued commitment to ensuring patients feel connected to the new technologies they receive, gain confidence in overcoming their conditions and ultimately transform their lives.

鈥淭hese听games are now fully integrated into the Limbitless experience,鈥 says Peter Smith鈥05MS 鈥12PhD, Limbitless鈥 head of game development and training, associate professor and director of the games and interactive media program within the Nicholson School of Communication and Media. 鈥淭he kids get the games first to learn to use and strengthen muscles they may not have needed to use before. The goal is to have the kids practice and learn in the games, and have all their failures in the games so that when they get their arms, they are immediately successful.鈥

The researchers at Limbitless aim to give patients comprehensive care. It isn鈥檛 enough to provide a bionic arm, nor is it enough to make a game that鈥檚 just fun but lacking in training, says Limbitless Creative Director Matt Dombrowski 鈥05 鈥08MFA.

鈥淟imbitless is more than technology, games or picking things up 鈥 it鈥檚 about giving children with limb differences agency,鈥 says Dombrowski, who鈥檚 also a professor at 麻豆原创鈥檚 School of Visual Arts and Design (SVAD). 鈥淭he training games are designed to be the first step on that journey to build trust, excitement and self-belief through play. Embedding this development inside SVAD and Nicholson, with guidance from Peter and I, we ensure the work stays grounded in both creative innovation and research-backed methodology.鈥

鈥淭he training games are designed to be the first step on that journey to build trust, excitement and self-belief through play.” 鈥 麻豆原创 Professor and Limbitless Creative Director Matt Dombrowski 鈥05 鈥08MFA.

The idea of using immersive gamified training was conceived early on, says Albert Manero 鈥12 鈥14MS 鈥16PhD, executive director and co-founder of Limbitless Solutions.

鈥淥ne of our colleagues here at Limbitless reached out to some of the faculty at SVAD and asked them if they could help create some of the cosmetic components of the prosthetic limbs,鈥 Manero says. 鈥淥ne of those faculty members countered with, 鈥楬ave you ever considered making video games around these arms?鈥櫶 Ever since then, it’s just kind of snowballed into what we have here today, which is being able to improve the quality of the training and the onboarding for our patients, whether those are with the bionic arms or the face gesture-controlled wheelchair.鈥

The Journey Forward

Limbitless鈥 Project Xavier is a specialized wheelchair that uses the same electromyographic (EMG) technology used in the bionic arms to power an electric wheelchair completely hands-free. It works by using a sensor placed on a person鈥檚 temple to detect subtle facial movements and translate them into directional control.

The wheelchair is designed to help people with limited mobility, such as those with amyotrophic lateral sclerosis (ALS), regain autonomy and use some of the muscles that are the last to lose function as the condition progresses.

Their recently published research explores how a training game called Limbitless Journey can help determine muscle strength, assess user comfort with using the wheelchair and examine the potential for integrating eye-tracking technology.

鈥淲e want to make that experience the lowest stress possible and the most beneficial as possible for wheelchair users,鈥 Manero says. 鈥淭his research paper really looks at that usability evaluation and helping be able to understand how humans interact with machines and simulations … 听to better improve dexterity and mobility control.鈥

Manero says he saw a need for a specialized wheelchair that can adapt to its users as their body changes over time. 听Recognizing that this technology may seem complex and potentially intimidating, Limbitless was inspired to go one step further and develop a training game to accompany Project Xavier.

鈥淭he wheelchair project came about from a friend who was using a powered wheelchair. 听We really learned [that] for [people with] neuromuscular disorders, there can come a point when their hand is just not sufficient to be able to control their wheelchair,鈥 Manero says. 鈥淎s we learned more and more about the experience for those patients, we realized that there is a real need for hands-free wheelchair technology.鈥

Evaluating how people use the training game to learn how to use their wheelchair was the key takeaway from the study. Participants in the study praised the level of design and provided suggestions, stating that eye-tracking technology could be improved. The researchers also concluded that objective-based minigames within the game may be implemented.

With this feedback, the Limbitless team members say they are hopeful that the training can reach its full potential.

鈥淭his research paper really looks at that usability evaluation and helping be able to understand how humans interact with machines and simulations … 听to better improve dexterity and mobility control.鈥 鈥 Albert Manero 鈥12 鈥14MS 鈥16PhD, executive director and co-founder of Limbitless Solutions.

鈥淲e started working with a clinical trial with the Mayo Clinic in Jacksonville. In that trial we found that people were nervous to learn how to use the chair,鈥 Smith says. 鈥淪o we started building this game that would allow them to practice before getting put into that experience.鈥

The game鈥檚 eye-tracking technology works by using an infrared camera across from the user to detect eye movement and translate it to the user interface. The user can 鈥渟elect鈥 an option by maintaining eye contact with a specific point on the screen for a duration of time.

Receiving steady gameplay input from testers is crucial to designing a training game that is both intuitive and enjoyable, Smith says.

I think that the key for any kind of training game is to make sure that you’re focusing on the learning objective or the training outcome that you want,鈥 he says.

Navigating through feedback and customizing the experience for all levels of users is something that Dombrowski says he bears in mind when developing training games.

鈥淚t鈥檚 really about understanding [that] our audience is ever-changing and each person is going to be completely different,鈥 he says. 鈥淥ur big goal is to make this scalable, to have experiences that are peaceful, slow and calm, and then also have experiences that maybe ramp that up a little bit more.鈥

The team is encouraged by the valuable input the testers provided and are excited to keep the project rolling, Dombrowski says.

Training Together with Machine Learning Agent PAUL

Limbitless has been using gamified training to help pediatric patients feel empowered when receiving and using their arms.

Their latest research on training games takes their concept further and explores the efficacy of machine learning to reduce user frustrations and streamline game development.

鈥淭he study helped us build on the testing and validation of the level design, which supports improving听the testing,鈥 Manero says. 鈥淚t also helps our team to accelerate the design phase so that we can have the games in use by our bionic kids.听Building on the use of machine learning will enable us to make training games that support faster and more robust learning, while we work to have them be as much fun as possible for bionic kids.鈥

For this work, a machine learning agent dubbed 鈥淧AUL鈥 (Program for Autonomous Unity Learning) was integrated into an endless runner game called听Limbitless Runner,听which contains obstacles and power-ups that the user must avoid or collect. Past work with听Limbitless Runner听proved effective in training muscles with an EMG game controller to prepare users for bionic arms.

The researchers concluded PAUL can determine the feasibility of gameplay. The machine learning agent allowed the team to refine the design process, provided an artificial intelligence (AI) player to race against in the game, and offered comparisons in optimizing and evaluating user progress.

The researchers say they envision future work focusing on using machine learning to reduce potential frustrations by recognizing imperfect reactions and much more.

鈥淲e envision a future where all these types of AI can exist in our training games and support the bionic kids in using their prosthetics,鈥 Smith says.听鈥淕oing forward, we will likely use more machine learning agents for verification and possibly for non-player characters, but we are also interested in other AI applications.鈥

Dombrowski says he believes machine learning can expand access and even customize the experience for patients.

鈥淭his holds exciting potential for helping us fine-tune training protocols,鈥 he says. 鈥淲e can identify patterns and make data-informed adjustments to how difficulty is scaled or how muscle control challenges are presented. Eventually, [AI] could even support automatic personalization for each child based on their learning capability and progress, ensuring that training meets them where they are.鈥

Gamified training also provides an exceptional opportunity to study how children may interact with their bionic arms in ways that are distinct from a lab setting. This gives researchers a fuller perspective, Dombrowski says.

鈥淕ames provide immediate feedback, narrative immersion, and, perhaps most importantly, a space where failure is expected and retrying is encouraged,鈥 he says. 鈥淭his mindset shift is critical because if a prosthesis doesn鈥檛 work perfectly right away, it can negatively affect a child鈥檚 willingness to continue using it.鈥

鈥淲e envision a future where all these types of AI can exist in our training games and support the bionic kids in using their prosthetics.鈥 鈥 Peter Smith鈥05MS 鈥12PhD, Limbitless鈥 head of game development and training.

By blending machine learning with nearly a decade of existing gamified training knowledge, the goal of training games like Limbitless Runner is to take a proactive approach by helping patients build confidence, Dombrowski says.

鈥淗elping children hone their muscle control in game environments gives them the foundation to succeed once they transition to the real prosthetic,鈥 he says. 鈥淥ver time, they progress from simply making a basic flex to using different levels of muscle engagement to trigger multiple gestures and controls, creating an intuitive pathway from gameplay to real-world usage.鈥

Gamified training is deeply integrated into the Limbitless experience 鈥 from researcher to patient 鈥 so the opportunity to continue building on proven concepts is exciting, Manero says.

鈥淲e are still working to prove the improvements from the training, but we have seen the impact anecdotally,鈥 he says. 鈥淭he gamified training is a key component of our clinical trials, with each arm being accompanied by a training video game system. Our study revealed some unintended responses to design decisions and gave our team a great opportunity to strengthen our design and testing.鈥

A Full Body of Work: Where Art Meets Engineering

Interdisciplinary collaboration is a hallmark of 麻豆原创鈥檚 research enterprise. The convergence of art, engineering and game design is a critical component of Limbitless鈥 success, and it helps give students engaged in the nonprofit鈥檚 research a fuller experience, Manero says.

鈥淚 think one of the most exciting parts about Limbitless is seeing how our student researchers can go from video games to engineering to the clinical sciences, and translate that to our patient group,鈥 he says. 鈥淚t’s a special environment to watch artists, game designers, engineers, and premedical students all sit together and work on a project. And that seems to be unique to 麻豆原创 and Limbitless Solutions.鈥

Seniors Delaney Gunnell and Maanya Pradeep, who are both majoring in biotechnology and biomedical sciences, respectively, say that their experience working on the eye-tracking wheelchair paper has enriched their exposure to undergraduate research and accelerated their exposure to collaboration across disciplines.

鈥淭his has been a great learning process,鈥 Gunnell says. 鈥淚 gained a ton of experience, and now I鈥檓 able to use the skills we learned together for coding and analysis to help other scholars here with their projects.鈥

Being immersed in the research and interfacing with colleagues allowed Gunnell and Pradeep to quickly develop a leadership role amongst their peers and prepare for careers after graduation.

鈥淚 think something that鈥檚 really valuable for me was the manuscript writing and the technical skills associated with that,鈥 Pradeep says. 鈥淲e鈥檝e been helping other scholars here get into writing their own manuscripts, and that鈥檚 been a key takeaway. I鈥檓 also applying for medical school right now, and so conducting research at Limbitless [has] helped open my eyes to how accessible technology should be designed. As a future physician, it gives me an idea of the patient care aspect of the research process.鈥

Almost nine years ago, Smith and Dombrowski joined Limbitless and began guiding the next generation of creators by giving them practical education in developing training games.

鈥淚t鈥檚 a unique academic pipeline that turns classroom learning into real-world, impactful experiences that advance the research and give students tangible outcomes and a deep sense of purpose,鈥 he says. 鈥淐ross collaboration and ensuring that everyone plays a vital role is really what 麻豆原创 is all about, and the positive of it all is [that] we鈥檙e helping people.”

Limbitless Co-founder and Director of Research and Development John Sparkman 鈥13 鈥15MS, along with Program Support Specialist Viviana Rivera 鈥23 鈥24MS also contributed to both research projects. Pradeep and undergraduate student researcher Eric Gass 鈥24 contributed to the prosthesis research.

Limbitless Solutions鈥 gamified training research is supported by funding through their Unity for Humanity initiative, the Epic Games MegaGrant program and the Pabst Steinmetz Foundation.

Researchers鈥 Credentials:

Dombrowski is a professor in 麻豆原创鈥檚 School of Visual Arts and Design, where he combines creative leadership with a commitment to innovation and social impact. As the creative director of Limbitless Solutions, he leads interdisciplinary teams that develop expressive 3D-printed bionic arms, immersive training video games and inclusive digital experiences for children with limb differences. Dombrowski鈥檚 work blends digital art, immersive technology and accessibility-driven design. His projects have been featured by Adobe, Unity, Epic Games, Autodesk, the Smithsonian American Art Museum, Game Developers Conference, SXSW EDU and the Gates Foundation. He has helped secure major support through initiatives like Unity for Humanity, the Epic MegaGrant, and national clinical partnerships. A nationally recognized educator, Dombrowski has received numerous teaching honors from 麻豆原创, including the University Excellence in Undergraduate Teaching award and the Chuck D. Dziuban Award for Online Teaching. He is a four-time recipient of the CAH Excellence in Undergraduate Teaching award and was named an Adobe Creative Campus Innovator and Adobe Education Leader. Through his teaching, research and creative practice, Dombrowski inspires students to harness visual storytelling and design thinking to drive positive change, expanding what鈥檚 possible when the arts intersect with science, healthcare and technology.

Manero is the executive director and co-founder of Limbitless Solutions. He received his doctoral degree in mechanical engineering and his master鈥檚 and bachelor鈥檚 degrees in aerospace engineering from 麻豆原创.

Manero also holds courtesy research appointments in 麻豆原创鈥檚 mechanical and aerospace engineering department within the College of Engineering and Computer Science, graduate faculty scholar appointments from the College of Graduate Studies and the College of Engineering and Computer Science, and a research appointment in Mayo Clinic鈥檚 neurology department. He鈥檚 also a member of 麻豆原创鈥檚 Biionix faculty cluster initiative.

Smith is an associate professor and associate director of 麻豆原创鈥檚 Digital Media: Games and Interactive Media program. His research focuses on games for health, rehabilitation, education and alternative controllers. Smith has developed and contributed to a wide range of funded and creative games, and he is the lead for game development and training at Limbitless Solutions. His work spans virtual reality post-traumatic stress disorder therapy systems, health and rehabilitation games, educational games and experimental control games. These projects have been exhibited internationally and have received awards such as Alt.Ctrl.GDC Finalist, Most Innovative Game at I/ITSEC. He has served as principal investigator or co-principal investigator on projects funded by sources such as the U.S. State Department, the U.S. National Science Foundation, Unity 3D, Disney, Epic Games and the Pabst Steinmetz Foundation.

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Limbitless Solutions鈥 Gamified Training Empowers Patients to Master Prostheses and Specialized Wheelchairs | 麻豆原创 News New findings by 麻豆原创 researchers show great promise in using video games tailored to help accessible technology users learn about their new medical devices and feel comfortable with them. College of Arts and Humanities,Matt Dombrowski,Nicholson School of Communication and Media,Pegasus Briefs,Research
麻豆原创 Recognizes Nine Top Faculty at 2024 Luminary Awards /news/ucf-recognizes-nine-top-faculty-at-2024-luminary-awards/ Sat, 02 Nov 2024 01:11:40 +0000 /news/?p=143750 The honor is designed to recognize some of 麻豆原创鈥檚 brightest stars who shine a positive light on 麻豆原创 and in their respective fields.

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Nine faculty members were honored for their trailblazing work and the impact they are making in our local communities, our nation and the world during 麻豆原创鈥檚 annual Luminary Awards held Friday at the Orlando Museum of Art.

The Luminary Awards 鈥 established in 2017 鈥 are designed to recognize some of 麻豆原创鈥檚 brightest stars who shine a positive light on the university and in their respective fields, as well as illuminate a path of discovery for those who will come after them.

Honorees were selected based on nominations by deans, chairs and directors from across the university. The event was attended by the recipients, their close family and friends, as well as former awardees and special guests from the community.

麻豆原创 President Alexander N. Cartwright, Provost and Executive Vice President for Academic Affairs Michael Johnson, Vice President for Research and Innovation Winston Schoenfeld and Interim Vice Provost for Faculty Excellence Joel Cramer were on hand to recognize each winner.

The 2024 Luminary Award recipients are:

Robertico Croes
Robertico Croes, 麻豆原创 Luminary Award Winner (photo by Antoine Hart)

Robertico Croes

Professor, Rosen College of Hospitality Management

For over two decades, Croes has focused his academic career on the critical intersection of socially sustainable tourism, economic growth, and poverty alleviation. In recent years, he has made waves with pioneering research on travel health and infectious disease control. Leading the charge as principal investigator, Croes secured $4.5 million in funding to help mitigate the severe social and economic impacts of pandemics on the hospitality and tourism industry. His work emphasizes the survival of small businesses and the well-being of disabled people, aiming to protect the future of both.

One of the most notable outcomes of this funding is Rosen College鈥檚 first intellectual property: a personalized health-based travel app.

Croes鈥 expertise has also garnered global recognition, leading to his recent invitation by the president of the United Nations General Assembly to discuss sustainable development goals as they pertain to tourism鈥檚 role in alleviating poverty.

Croes鈥 contributions to sustainable tourism have had far-reaching impacts, benefiting 麻豆原创, the Rosen College, and impacted populations both in the U.S. and internationally. His commitment to mentoring students and faculty has helped shape the future of the tourism industry while enhancing global economic sustainability.

Craig Crossley
Craig Crossley, 麻豆原创 Luminary Award Winner (photo by Antoine Hart)

Craig Crossley

Associate professor, Department of Management, College of Business

Crossley has earned global recognition for his impactful research and leadership, most notably through his prestigious role as the Fulbright-Hanken Distinguished Chair in Helsinki, Finland. Each year, fewer than 30 scholars worldwide receive this distinction, the Fulbright Program鈥檚 highest honor designated for eminent figures across all academic disciplines. Despite the demanding nature of this position, Crossley has continued to fully serve 麻豆原创 while fulfilling his Fulbright obligations over two consecutive summers.

Crossley鈥檚 research excellence is well-reflected in his citation count, with more than 6,000 citations, nearly half of which were garnered in the last three years alone. His work puts him in the top 3% of scholars in his field, demonstrating his growing influence in the management discipline. Over the past three years, he has given nine presentations at international conferences, serving as chair or keynote speaker for four of them.

Beyond academia, Crossley鈥檚 work has widespread societal impact. He has formed partnerships with organizations such as the Children鈥檚 Home Society of Florida and global entities like the Irish and U.K. governments, helping organizations with difficult business environments and business challenges, such as navigating Brexit.

Matt Marino and Eleazar Vasquez
Matt Marino and Eleazar Vasquez, 麻豆原创 Luminary Award Winners (photo by Antoine Hart)

Matt Marino and Eleazar Vasquez

Professors, School of Teacher Education, College of Community Innovation and Education

Marino and Vasquez, leaders of the Toni Jennings Exceptional Education Institute in 麻豆原创’s School of Teacher Education, have earned national recognition for their impactful contributions to exceptional student research and education. Together, they have transformed the institute into a vital ecosystem serving regional, statewide, and national communities through innovative policy and practices.

As the institute鈥檚 director and former interim director, respectively, Vasquez and Marino have created strong collaborations with school districts and stakeholders like Orange County Public Schools, the nation鈥檚 eighth-largest district. Their partnerships benefit countless students, educators and families, and extend to supporting students with intellectual disabilities through the Florida Center for Students with Unique Abilities.

Vasquez鈥檚 leadership earned him a White House and Senate Health, Education, Labor and Pensions Committee invitation in May to discuss artificial intelligence and education, and he is part of a team securing several federal research awards, including a $50 million grant from the U.S. Department of Education Office of Elementary and Secondary Education Full Service Community Schools Programs to enhance community partnership schools in Florida.

Marino, likewise, has recently secured several awards, including $6.5 million over five years from the Office of Special Education Programs and a three-year grant from the Florida Center for Students with Unique Abilities to expand the institute鈥檚 work. Their collective efforts have positively impacted 1.5 million scholars, 35,000 teachers, and hundreds of families. They consistently publish research studies in high-impact journals, present at key conferences, and have secured more than $82 million in grant funding since 2017. These achievements demonstrate excellence in education, research and societal impact.

Matt Dombrowski
Matt Dombrowski, 麻豆原创 Luminary Award Winner

Matt Dombrowski 鈥05 鈥08MFA

Associate professor, School of Visual Arts and Design, College of Arts and Humanities

Dombrowski has demonstrated exceptional dedication to interdisciplinary research, innovative teaching, and impactful service. His contributions to the field of animation and visual art and his role as creative director at Limbitless Solutions have significantly advanced 麻豆原创’s mission of fostering creative and scholarly excellence.

His scholarly work encompasses varying fields, with peer-reviewed articles exploring groundbreaking technologies such as electromyographic video game controllers for improving prosthetic outcomes, innovative 3D printing strategies for prosthetic components and control schemes for amyotrophic lateral sclerosis patients. His publications often include undergraduate researchers, underscoring his dedication to both mentorship and innovation.

In his role at Limbitless Solutions, Dombrowski has overseen a total of over 500 interdisciplinary students comprised of seven 麻豆原创 colleges. His leadership has forged partnerships with industry giants like Adobe, Autodesk and Microsoft, securing significant support, including over a quarter of a million dollars in funding from companies like Adobe, Unity, Epic Unreal and Disney. His work also extends to impactful community projects like bionic arm delivery with Arnold Palmer, Orlando Health and Oregon Health & Science University along with Project Xavier, a hands-free wheelchair initiative with the Mayo Clinic.

Dombrowski鈥檚 advocacy for Limbitless has taken 麻豆原创 undergraduates to prestigious venues such as the United Nations and the Smithsonian. His national recognition, including being named an Adobe Creator to Watch in 2023 by Adobe and Forbes magazine, reflects his transformative contributions to 麻豆原创 and the broader community.

Mindy Shoss
Mindy Shoss, 麻豆原创 Luminary Award Winner (photo by Antoine Hart)

Mindy Shoss

Professor, Department of Psychology, College of Sciences

Shoss has been instrumental in building and maintaining 麻豆原创 as a powerhouse of workplace psychology research, particularly in areas such as artificial intelligence, layoffs and the future of work. This includes helping 麻豆原创 become selected as a site for a targeted research training program funded by the National Institute for Occupational Safety and Health.

Her research has been featured in Harvard Business Review and in leading media outlets such as The New York Times, The Wall Street Journal and The Washington Post.

Shoss has also delivered high-profile presentations for the National Academies of Science, Engineering, and Medicine, the American Psychological Association (APA), and the National Safety Council. Her influence has extended to advising the APA, U.S. Congress, and the U.S. Surgeon General鈥檚 Office on workplace mental health.

With over 100 published works, including 32 peer-reviewed articles since 2021, Shoss鈥 research is highly regarded. She has secured $3.8 million in external funding. Recognized as a fellow of the Society for Industrial and Organizational Psychology, Shoss continues to shape the future of work and workplace well-being.

Mona Shattell
Mona Shattell, 麻豆原创 Luminary Award Winner

Mona Shattell

Professor, College of Nursing

Shattell, a distinguished scholar in psychiatric-mental health, has earned an international reputation for her groundbreaking research on the well-being of nurses and long-haul truck drivers. Her extensive work highlights her commitment to advancing mental health and well-being in often overlooked populations.

She has served as editor-in-chief of the Journal of Psychosocial Nursing and Mental Health Services for the past seven years, curating impactful content and co-authoring multiple editorials, including one with a doctoral student. In addition to her editorial duties, she co-authored nine articles in high-impact journals, focusing on workplace mental health issues.

Shattell鈥檚 contributions extend beyond academia. She is the lead author of Social Media in Health Care: A Guide to Creating Your Professional Digital Presence, a practical guide that has become a key resource for healthcare professionals. Her strong social media presence, with nearly 9,000 followers on X (formerly Twitter), amplifies her influence and thought leadership in the mental health field.

Her expertise is frequently sought by the media, having conducted multiple interviews and appearing as a guest on national podcasts, including a Sirius XM show about mental health in the trucking industry. She has also delivered keynote addresses at international conferences and received the prestigious Melva Jo Hendrix Award from the International Society of Psychiatric Mental Health Nurses in 2023.

With her national and international recognition, Shattell鈥檚 work continues to improve mental health care for populations in need, solidifying her impact on the field.

Ladda Thiamwong
Ladda Thiamwong, 麻豆原创 Luminary Award Winner (photo by Antoine Hart)

Ladda Thiamwong

Professor, College of Nursing

Thiamwong has earned international recognition for her innovative aging research and leadership, highlighting her significant contributions to the field. Over the past three years, Thiamwong has secured over $4 million in National Institutes of Health funding, with an additional $4 million pending, and has produced an impressive 76 scholarly works, including 62 peer-reviewed articles. Her research is collaborative and involves disciplines that span engineering, kinesiology, computer science, psychology, and statistics, helping to transform the field of geriatric nursing.

Thiamwong鈥檚 work has garnered widespread media attention, including a recent feature on the front page of the Orlando Sentinel. She has delivered 53 international presentations in the past three years, including a keynote address, and serves as an associate editor for Frontiers in Public Health. Her expertise is frequently sought locally as well, including as a member of the Orlando Mayor鈥檚 Committee on Livability and Healthy Aging.

Among her numerous accolades, Thiamwong was inducted as a fellow in both the American Academy of Nursing and the National Academies of Practice. She also received the Excellence in Geriatric Nursing Research Mid-Career Award and was recently named the Florida Blue Endowed Professor for Healthy Communities.

Her dedication to mentoring the next generation of scientists and her contributions to aging research are promoting significant progress and innovations that will have long-lasting impacts in the field.

Thomas Wahl
Thomas Wahl, 麻豆原创 Luminary Award Winner (photo by Antoine Hart)

Thomas Wahl

Department of Civil, Environmental and Construction Engineering, College of Engineering and Computer Science.

Wahl has established himself as a leader on the impact of sea level rise and storm surges on the built environment. His work integrates engineering with atmospheric and oceanographic sciences and influences policy at national and international levels.

Since joining 麻豆原创 in 2017, Wahl has attracted nearly $6 million in research funding, contributing to projects totaling over $55 million. His scholarly output is remarkable, with more than 100 peer-reviewed journal papers with over 5,000 Scopus citations. His research has been published in prestigious journals such as Nature, and his excellent ability to communicate the importance of his work to stakeholders and the media elevates 麻豆原创鈥檚 prominence nationally and globally.

Wahl鈥檚 numerous accolades include the Huber Prize from the American Society of Civil Engineers and early career investigator awards from both NASA and the U.S. National Science Foundation. He is also a dedicated mentor, having guided students like Javed Ali, a recent Order of Pegasus awardee. His research has gained widespread media attention, appearing in The Washington Post, National Geographic and numerous state and local media outlets.

With his impressive achievements and significant contributions to addressing sea level rise, Wahl continues to push the boundaries of research and innovation.

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Robertico_2Z7A4714_1_for_web Robertico Croes, 麻豆原创 Luminary Award Winner (photo by Antoine Hart) Craig_2Z7A4721_for_web Craig Crossley, 麻豆原创 Luminary Award Winner (photo by Antoine Hart) Marino_Vasquez_2Z7A4730_for_web Matt Marino and Eleazar Vasquez, 麻豆原创 Luminary Award Winners (photo by Antoine Hart) matt resized Matt Dombrowski, 麻豆原创 Luminary Award Winner Mindy_2Z7A4736_for_web Mindy Shoss, 麻豆原创 Luminary Award Winner (photo by Antoine Hart) mona resize Mona Shattell, 麻豆原创 Luminary Award Winner Ladda_2Z7A4742_for_web Ladda Thiamwong, 麻豆原创 Luminary Award Winner (photo by Antoine Hart) Wahl_2Z7A4746_for_web Thomas Wahl, 麻豆原创 Luminary Award Winner (photo by Antoine Hart)
A Decade of Impact: Limbitless Solutions Celebrates the Power of Creativity /news/a-decade-of-impact-limbitless-solutions-celebrates-the-power-of-creativity/ Wed, 16 Oct 2024 13:39:24 +0000 /news/?p=143483 By bringing together engineers and artists, 麻豆原创鈥檚 Limbitless Solutions, which is hosting a 10-year anniversary gala Thursday, showcases the transformative power of interdisciplinary collaboration in technology and the arts.

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This year, marks the 10-year anniversary of Limbitless Solutions 鈥 a 麻豆原创-based nonprofit dedicated to empowering individuals through accessible technology. By engaging 麻豆原创 undergraduate students from a variety of disciplines, Limbitless exemplifies the power of collaboration between science, technology, arts and humanities.

This milestone has given Limbitless cause to celebrate. The organization is hosting a 10-year anniversary gala at 麻豆原创鈥檚 Rosen College of Hospitality Management Oct. 17. During the event, Limbitless alumni, partners and sponsors, 麻豆原创 leadership, and bionic families will walk the blue carpet, dive into interactive experiences, hear inspiring stories and explore Limbitless鈥 vision for the future.

Bridging Art and Technology

At the heart of Limbitless鈥 mission is the use of creativity to drive innovation and enhance technology, highlighting the essential role 麻豆原创鈥檚 College of Arts and Humanities (CAH) plays across disciplines. This philosophy was advocated by Katie Manero 鈥09, a graphic design alumna from 麻豆原创鈥檚 School of Visual Arts and Design (SVAD). She encouraged Limbitless executive director Albert Manero 鈥12 鈥14MS 鈥16PhD to engage the 麻豆原创 arts community to enrich the organization鈥檚 mission.

鈥淎t Limbitless, we鈥檝e seen firsthand how visual arts and design play a crucial role in driving innovation across disciplines.鈥 鈥 Matt Dombrowski 鈥05 鈥08 MFA, Limbitless Solutions creative director

One of the first individuals Manero contacted was Matt Dombrowski 鈥05 鈥08MFA, 听SVAD assistant director and associate professor of emerging media. In 2015, Manero sought Dombrowski鈥檚 assistance in recruiting student volunteers to paint Limbitless鈥 3D-printed bionic arms, which the organization donates to children with limb differences. Dombrowski eagerly agreed and soon proposed an innovative concept that redefined the role of creativity at Limbitless: developing immersive video games that utilize electrical impulses from the muscles to teach kids to use their bionic arms. Since then, Dombrowski has served as the creative director at Limbitless.

鈥淎t Limbitless, we鈥檝e seen firsthand how visual arts and design play a crucial role in driving innovation across disciplines,鈥 Dombrowski says. 鈥淏y breaking down the silos between science, technology and visual communication, we enable creativity to be a force for positive societal change. The empathy, storytelling and human-centered design the arts bring to the table are not just complementary 鈥 they are vital.鈥

This approach not only made the learning process enjoyable for bionic kids but also fostered a sense of empowerment and confidence among the users. What once felt like a routine medical appointment transformed into an interactive and playful experience.

鈥淥ur award-winning training games are designed to help bionic kids learn to use their prosthetics in a fun and safe environment. Creating that sense of safety is key to the successful adoption of these technologies, which could not be done without our amazing undergraduate students,鈥 Dombrowski says. 鈥淚鈥檓 immensely proud of the dozens of SVAD and CAH students who have contributed not only to the development of these video games but also to the design of 3D-printed bionic arms and social advocacy. These students, now alumni, have gone on to their careers with an empathy-focused, creative mindset 鈥 skills they honed at both SVAD and Limbitless.鈥

Two students talking while pointing to video game designs on the computer
Limbitless games teams scholars and SVAD students Abby Galo and Lindsey Simpson collaborating on a video game design.

Empowering Future Innovations

Over the past decade, dozens of arts and humanities undergraduates have played a crucial role in expanding Limbitless鈥 mission 鈥 whether by designing video games, painting bionic arm sleeves, creating accessible webpages or producing engaging social media content.

One of these students was Stephanie Valderrama 鈥16, an alumna in graphic design, and visual arts and emerging media management, who also served as one of the first student interns at Limbitless.

鈥淚 never felt I had to be an engineer to be part of the [Limbitless] movement. It was clear the creative side was just as needed as the engineering side,鈥 Valderrama says. 鈥淎t Limbitless, I learned to put human emotions and connectivity at the forefront of what I designed. You weren鈥檛 just looking at a bionic arm that opened and closed; you were also looking at the design that reflected the personality of the child receiving it.鈥

A child with a bionic limb catches a football after a woman throws it to her
Former Limbitless intern and SVAD student Stephanie Valderrama 鈥16 playing catch with a bionic kid.

Valderrama now works as a senior product designer at Disney Parks and Experiences in Lake Buena Vista, where she uses user interface and user experience design (UI/UX) to create digital applications for the company.

鈥淚 never thought I would end up here. At Limbitless, I learned I loved receiving real-life feedback, which is eventually why I transitioned to product designing. In my role now, we design something and complete user tests to evaluate the product in different environments,鈥 Valderrama says. 鈥淚 never would鈥檝e known that was something I valued if it wasn鈥檛 for my experience at Limbitless.鈥

Another former Limbitless intern and studio art alumna, Anna Stafford 鈥19, was drawn to Limbitless for the opportunity to make a meaningful impact.

鈥淚t made a lot of sense to intern at Limbitless because I was able to use my skills in a professional setting alongside people who brought different skills to the table,鈥 Stafford says. 鈥淭hat made me really excited because I felt there was a space for me to use the skills I felt like I had to be using, but I could use them in a way that was going to help people and directly impact the world.鈥

A woman working with a child holding a bionic limb
Former Limbitless intern and SVAD student Anna Stafford ’19 showing a customized sleeve to a bionic kid in 2018.

Stafford has applied the skills she gained at Limbitless to her current position as a user experience designer at Cherry, a fintech company that serves the healthcare industry.

鈥淭wo huge things I learned both from the College of Arts and Humanities, and Limbitless was the ability to adapt to unfamiliar environments,鈥 Stafford says. 鈥淚t really has paid off for me professionally because I鈥檝e been able to jump into my career much more seamlessly than I thought possible.鈥

CAH and SVAD are committed to supporting creatives through real-world industry experiences like those provided by Limbitless. By building on the rich history of traditional arts practices, arts and humanities disciplines prepare students to meet contemporary challenges with innovative solutions. The collaboration between 麻豆原创 and Limbitless has shown numerous students the power of creativity in their work. Like Valderrama and Stafford, many 麻豆原创 and Limbitless alumni are now harnessing creativity to make a positive impact.

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麻豆原创_Limbitless Solutions_Abby Galo and Lindsey Simpson Limbitless games teams scholars and SVAD students Abby Galo and Lindsey Simpson collaborating on a video game design. 麻豆原创_Limbitless Solutions_Stephanie Valderrama Former Limbitless intern and SVAD student Stephanie Valderrama 鈥16 playing catch with a bionic kid. 麻豆原创_Limbitless Solutions_Anna Stafford