Retro Lab Archives | 麻豆原创 News Central Florida Research, Arts, Technology, Student Life and College News, Stories and More Fri, 29 Jul 2022 16:57:32 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 /wp-content/blogs.dir/20/files/2019/05/cropped-logo-150x150.png Retro Lab Archives | 麻豆原创 News 32 32 Students’ Simulation Can Ready Troops for Deployment /news/students-simulation-can-ready-troops-for-deployment/ Fri, 16 Dec 2011 14:38:41 +0000 /news/?p=31443 Countless video games place players in the middle of war zones, but a new award-winning simulation created by a team from 麻豆原创 is designed to prepare troops for the psychological effects of deployment and the sometimes rocky return home.

The game won one of four awards presented to 麻豆原创 researchers at the recent Interservice/Industry Training, Simulation and Education Conference in Orlando.

Garden Defense, designed by students working in the RETRO Lab at the university’s Institute for Simulation and Training, was chosen as the Best Student Game at the conference’s Serious Games Showcase & Challenge. The game is a component of a more comprehensive simulation, Walk in My Shoes, which provides information about everything troops need to do before they deploy, including conflict management and strategies to cope when they come home. The game tries to prepare troops for the military experience and the possible effects of post-traumatic stress disorder.

Garden Defense is played as an assessment to determine which information needs to be reviewed by troops about to be deployed. Developers designed a game that requires players to answer questions correctly to generate currency needed to continue playing.

麻豆原创 Modeling and Simulation doctoral student Lucas Blair designed the game. Blair, with RETRO Lab teammates Danielle Chelles and Katelyn Procci, managed production. Danielle Chelles provided art assistance and Skyler Goodell, an undergraduate in the university’s computer engineering program, provided programming assistance. The subject-matter expert was clinical psychologist Michael Kofler, and the instructional systems architect was Anya Andrews. RETRO Lab directors are professors Clint Bowers and Jan Cannon-Bowers.

Development of the game was funded by the military鈥檚 Defense Centers of Excellence for Psychological Health & Traumatic Brain Injury.

Other 麻豆原创 awards at the conference:

* Two of six finalists in the Governor’s Award for Outstanding Achievement in Modeling and Simulation were from IST. They competed in a field of 58 teams and individuals from academia, government and private industry.

Judges selected IST for developments in practical ways to produce effective training, including the use of digital puppeteers, portable battlefield first-aid training devices and mobile-learning technology.

Also selected as a finalist was a team from IST鈥檚 ACTIVE Lab leading a project for the Office of Naval Research. Headed by IST鈥檚 Stephanie Lackey, the team developed a system that enables leaders from small military units to harness the power of simulation-based technology to provide training.

The Governor鈥檚 Award was presented to a team from the U.S. Army Research Laboratory, Human Research and Engineering Directorate, which works in the Simulation & Training Technology Center in the Central Florida Research Park next to the 麻豆原创 campus.

* Marissa Shuffler, a 麻豆原创 psychology graduate, was presented with a $10,000 scholarship. Shuffler is a doctoral candidate and a graduate research associate at IST. Her areas of expertise include team and leader training and development, intercultural collaboration, multi-team systems, and decision-making/adaptation, with an emphasis on high-risk and complex environments.

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RETRO Lab Takes Bronze at Serious Play 2011 /news/retro-lab-takes-bronze-at-serious-play-2011/ Wed, 21 Sep 2011 14:44:53 +0000 /news/?p=27707 Competing against large international corporate software developers at the Serious Play Conference 2011, 麻豆原创/IST RETRO Lab landed a Bronze Medal for its Devil’s Advocate game submission in the Government/Military category.

Bronze award picture
Devil's Advocate took Bronze against strong competition.

Devil鈥檚 Advocate is a lightweight, Flash-based mini-game embedded within an interactive learning simulation designed for teaching psychological health skills to military service members at various stages of their deployment. The game deals with anxiety and depression, providing players stress management techniques.

Defense Centers of Excellence for Psychological Health sponsors the project.

Development team members for the project were programmer, Skyler Goodell; artist and production manager, Danielle Chelles; designer and production manager, Lucas Blair; instructional systems architect, Dr. Anya Andrews; and subject matter experts, Dr. Michael Kofler and Dr. Clint Bowers.

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RETRO_Bronze-crop Devil's Advocate took Bronze against stron competition.
Game Teaches Navy Recruits Life-and-Death Skills /news/game-teaches-navy-recruits-life-and-death-skills/ Thu, 16 Jun 2011 14:50:24 +0000 /news/?p=24533 U.S. Navy recruits in boot camp have a lot to learn, such as safety and how to communicate with team members, skills that can make a difference in a crisis.聽

Combining technology with the science of learning, a 3D virtual training single-player game developed by a team of researchers, including the 麻豆原创 and Raytheon BBN Technologies, has recruits gaming to learn safety skills, how to navigate aboard a Navy vessel and how to operate in a crisis.

With oversight and funding from the Office of Naval Research (ONR), 麻豆原创 students and professors with the RETRO Laboratory of the Institute for Simulation and Training worked on the computer game 鈥淒amage Control Trainer,鈥 which teaches recruits how to respond when two ships collide at sea.

麻豆原创 Psychology Professor Clint Bowers and his wife, 麻豆原创 professor and lead researcher Janis Cannon-Bowers, led the 麻豆原创 research team that contributed to the design of the game.

鈥淪tudents at boot camp don鈥檛 understand how hard it is for the person making the decision to have a good mental picture of what鈥檚 going on,鈥 Clint Bowers said. 鈥淲e tried to build into the game lots of opportunities to practice communicating effectively.鈥

In the game, when there鈥檚 a pipe leaking on ship, Bowers said, the normal reaction would be to turn off a valve to stop the leak. But on a naval ship, some of which are 1,000 feet long or more, that action could set off a dangerous chain of events.

During play, players receive feedback when they terminate the water supply, indicating that comrades fighting a fire on a deck above have lost water pressure.

鈥淵ou start to hear your comrades suffer because of your mistake. It reinforces you鈥檙e part of this really big system,鈥 Bowers said. 鈥淭hat鈥檚 why communication is important. You could actually hurt somebody.鈥

Recruits play the game at the Recruit Training Command in Great Lakes, Ill. The game keeps recruits鈥 attention and helps them understand and visualize what it鈥檚 like to be on such a big ship, how disorienting it can get and how to manage that, Bowers said.

A study comparing recruits who played the game with recruits who didn鈥檛 showed the group that played the game was much better at communication, twice as fast and five times less likely to make serious errors, said Bowers, who has submitted the research for peer review.

Bowers concluded the research shows people are more likely to retain information if taught in a context that makes sense to them.

鈥淚t鈥檚 not that they weren鈥檛 being taught these things in a classroom,鈥 he said. 鈥淭hey weren鈥檛 given the opportunity to practice them.鈥

Navy officials plan to continue using the game as a teaching tool. The game helps fulfill the Navy鈥檚 digital-learning initiatives, which aim to better prepare recruits for success.聽

鈥淜ids perform much better when asked to do these critical tasks,鈥 said Ray Perez, the program officer who manages ONR鈥檚 Cognitive Science of Learning Program. 鈥淎ny sailor has to know these skills.鈥

麻豆原创 students Julian Orrego, Holly Blasko-Drabik and Katelyn Procci worked on research design and data collection.

The research team consisted of other project partners, including the National Center for Research on Evaluation at the University of California, Los Angeles; the 麻豆原创 Department of Psychology; Alion; Intelligent Design Systems Inc.; CHI Systems; and IDEAS Innovation Studio. 聽

Located in the Central Florida Research Park adjacent to the 麻豆原创 campus, the RETRO Laboratory within 麻豆原创鈥檚 Institute for Simulation and Training focuses on advancing modeling and simulation technology and increasing the understanding of how simulation can be used in teaching and training.

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