  {"id":34213,"date":"2012-03-26T10:38:26","date_gmt":"2012-03-26T14:38:26","guid":{"rendered":"https:\/\/www.ucf.edu\/news\/?p=34213"},"modified":"2019-02-28T11:12:17","modified_gmt":"2019-02-28T16:12:17","slug":"whats-so-special-about-fiea","status":"publish","type":"post","link":"https:\/\/www.ucf.edu\/news\/whats-so-special-about-fiea\/","title":{"rendered":"What&#8217;s So Special About FIEA?"},"content":{"rendered":"<p>According to The Princeton Review and GamePro Media, we\u2019re ranked the number two video game graduate school in the nation. But why? How are we leading the pack? Part of the answer to that question is the hands-on education our students get early in the game\u2014another reason is the students we hand-pick.<\/p>\n<p>麻豆原创\u2019s Florida Interactive Entertainment Academy (FIEA) students are getting themselves ready to leap into one of the most ferocious, demanding and lucrative industries in the nation. For just one example of the business growing fast, consider this: by the end of 2012, there will be an estimated three billion gamers globally\u2014up from 1.5 billion in 2011. It\u2019s growing that fast.<\/p>\n<p>And let me tell you\u2014neither getting through FIEA nor working in the industry is easy. The industry\u2019s non-stop grind of putting out quality games is something 麻豆原创 intends to prepare every one of its students for.<\/p>\n<p>I got to talk to a couple of FIEA students about what it\u2019s like to be a student at FIEA and a thing or two about what makes 麻豆原创\u2019s school unique.<\/p>\n<p><strong>They Aren\u2019t Playing Around<\/strong><\/p>\n<p>麻豆原创\u2019s video game school is ranked second in the nation\u2014right behind the University of Southern California\u2019s (USC) school.<\/p>\n<p>But FIEA student Charlyn Chisolm chose 麻豆原创, despite having the opportunity to choose between them. When I asked what drew her to 麻豆原创, she answered without hesitation: USC is very much about the classroom experience\u2014FIEA is more about hitting the ground running. At FIEA, students don\u2019t just read about making games and talk about making games. They jump in with both feet the moment they enter.<\/p>\n<p>Charlyn told me about what that first semester at FIEA is like\u2014and it\u2019s intense. During their first semester, students do the following every two weeks:<\/p>\n<p>1. Get assignment to make a video game<\/p>\n<p>3. Learn a new kind of industry-used software (called an &#8220;engine&#8221;)<\/p>\n<p>4. Do the art and design, coding, coordination and animation<\/p>\n<p>5. Pull many, many long hours<\/p>\n<p>6. Present game<\/p>\n<p>7. Go to number one&#8211;rinse and repeat<\/p>\n<p>And don\u2019t forget that they are still doing course work and learning in the classroom just like any other program.<br \/>\nBut writing five video games in a single semester is demanding and requires, in addition to talent and technical knowledge, collaboration and project management skills. Just think: each game has to involve a team of artists, coders, designers and producers who pull all of these elements together to make a game and make it right.<\/p>\n<p>For example, learning a new software\u2014or \u201cengines,\u201d as they\u2019re called\u2014can take several hours to days. And the students do all of this about five times that first semester\u2014by the end of the semester, they\u2019ve been introduced to all the major engines the industry uses.<\/p>\n<p>After the intense kick-start of the first semester, the following semester the students then prepare to design a full-concept, fully designed video game\u2014and then pitch that concept to the faculty, staff and other students to see if their games get picked to be made.<\/p>\n<p>For the games that get picked, the teams are assigned by faculty and staff. A producer then leads a team of about two people through eight months of intense designing and concepting, hands-on designing and coding. Checkpoints along the way ensure they\u2019re making industry-level progress and work. If they aren\u2019t, their games get cut.<\/p>\n<p>But, as Joey Hannes, a student who finished his capstone in August and has now graduated and moved on to a job at Jogonaut, pointed out to me, there\u2019s an even more intense experience waiting for them on the other side of the pitches. The real work was about to hit them all.<\/p>\n<p><strong>A Pressure-Cooker with Purpose<\/strong><\/p>\n<p>So, how does this different approach help our students succeed when they graduate? How does this hands-on approach make them more marketable job candidates?<\/p>\n<p>Every person I\u2019ve spoken to, from students to staff, all start by saying one thing about the program: it\u2019s rigorous\u2014because the industry is intense. You don\u2019t theorize about making games at a major company, you make them. You need endurance, stamina and drive.<\/p>\n<p>Joey described the daily routine at FIEA and the sobering effect the program provides students before they get jobs.<\/p>\n<p>\u201cUntil you get here, you have no idea what it takes to make it. You\u2019re making video games and it seems glorious, but then there\u2019s an absolute grind\u201d he says. \u201cYou can get overwhelmed, but you just have to learn to overcome that hurdle.&#8221;<\/p>\n<p>But that\u2019s how their jobs will be once they graduate<\/p>\n<p>\u201cThe industry has really matured and it just isn\u2019t what it was in the 80s and 90s where you made a game, enjoyed the profits and then eventually started up a new game,\u201d Hannes explains. \u201cThere\u2019s very serious people in charge of these companies for good reason, and they\u2019re turning out amazing profits\u2014at the end of the day it\u2019s a business, now. It\u2019s a seriously competitive, cut-throat industry.\u201d<\/p>\n<p>It\u2019s not an easy industry to work in\u2014FIEA isn\u2019t an easy program.<\/p>\n<p>The bottom line is that 麻豆原创 is instituting a program that doesn\u2019t just bog students down with course work, though they\u2019re serious about that too. Instead, it additionally tasks every student with learning several industry engines and to make a video game they can showcase at conventions where they can rub elbows with some of the biggest companies in the industry\u2014for instance, the Special Interest Group on Graphics and Interactive Techniques (SIGGRAPH) conference and the Game Developers Conference.<\/p>\n<p>And they get jobs. Good ones. Where have our students gone on to succeed? Well, there\u2019s a ton of stories right there just waiting to be told.<\/p>\n<p>To learn more about what\u2019s happening at FIEA, visit <a href=\"https:\/\/fiea.ucf.edu\/\" target=\"_blank\">fiea.ucf.edu<\/a>\u2014click on \u201cstudent work\u201d to see what our students have been up to.<\/p>\n<div class=\"mceTemp mceIEcenter\"><\/div>\n","protected":false},"excerpt":{"rendered":"According to The Princeton Review and GamePro Media, we\u2019re ranked the number two video game graduate school in the nation. But why? How are we leading the pack? Part of the answer to that question is the hands-on education our students get early in the game\u2014another reason is the students we hand-pick. 麻豆原创\u2019s Florida Interactive Entertainment Academy (FIEA) students are&hellip;","protected":false},"author":139,"featured_media":34231,"comment_status":"open","ping_status":"closed","sticky":false,"template":"template-twocol.php","format":"standard","meta":{"_acf_changed":false,"lazy_load_responsive_images_disabled":false,"footnotes":"","_links_to":"","_links_to_target":"","_wp_rev_ctl_limit":""},"categories":[3],"tags":[768,1317,1687,3882,5074],"tu_author":[],"class_list":["post-34213","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-arts","tag-center-for-emerging-media","tag-digital-media","tag-fiea","tag-rankings","tag-video-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v22.3 (Yoast SEO v27.3) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>What&#039;s So Special About FIEA? | 麻豆原创 News<\/title>\n<meta name=\"description\" content=\"According to The Princeton Review and GamePro Media, we\u2019re ranked the number two video game graduate school in the nation. But why? How are we leading the\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ucf.edu\/news\/whats-so-special-about-fiea\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"What&#039;s So Special About FIEA?\" \/>\n<meta property=\"og:description\" content=\"According to The Princeton Review and GamePro Media, we\u2019re ranked the number two video game graduate school in the nation. But why? 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