  {"id":78250,"date":"2017-07-31T13:48:00","date_gmt":"2017-07-31T17:48:00","guid":{"rendered":"https:\/\/www.ucf.edu\/news\/?p=78250"},"modified":"2025-03-14T16:32:09","modified_gmt":"2025-03-14T20:32:09","slug":"ucf-game-designers-showcase-work-smithsonian-meet-white-house-staff","status":"publish","type":"post","link":"https:\/\/www.ucf.edu\/news\/ucf-game-designers-showcase-work-smithsonian-meet-white-house-staff\/","title":{"rendered":"麻豆原创 Game Designers to Showcase Work at Smithsonian, Meet White House Staff"},"content":{"rendered":"<p>A team of video game designers from 麻豆原创\u2019s School of Visual Arts &amp; Design will visit Washington, D.C., this week\u00a0to showcase its accessibility-friendly video game at the Smithsonian American Art Museum.\u00a0Team members also will meet with the secretary of the Smithsonian to demonstrate the power of video games to help children and squeeze in a visit with White House staff interested in accessibility technology.<\/p>\n<blockquote><p>The easy-to-use hardware and software uses electrical impulses from the user\u2019s muscles to play the game.<\/p><\/blockquote>\n<p>\u201cWe\u2019re going to be busy,\u201d says Matt Dombrowski, assistant professor of <a href=\"https:\/\/www.ucf.edu\/degree\/digital-media-minor\/\">digital media<\/a>. \u201cWe\u2019re so excited. The potential to help children is just amazing.\u201d<\/p>\n<p>Dombrowski is part of a team that developed a series of nine games for Limbitless Solutions a year ago. The 麻豆原创-based nonprofit approached Dombrowski in hopes of recruiting student volunteers to sculpt and paint the 3-D printed arms the group creates and gives to children at no cost.<\/p>\n<h2>The Origin of a Partnership<\/h2>\n<p>\u201cIt\u2019s funny to remember how it all started,\u201d Dombrowski says. \u201cIt was just a conversation and I said, \u2018Sure we can help with painting, but what would be really cool is to create really good video games the kids can play.\u2019 \u201d<\/p>\n<blockquote><p>Designed by 麻豆原创 students, Smash Bro encourages users to stomp, smash, and destroy as much as possible in a city within a time limit.<\/p><\/blockquote>\n<p>Two years later, Dombrowski and a group of collaborators unveiled nine different games in their alpha stage. Assistant Professors Peter Smith and Ryan Buyssens worked with him to create easy-to-use hardware and software that uses electrical impulses from the user\u2019s muscles to play the game. They worked with Limbitless Solution\u2019s electromyography bio-sensing system to make the interface a reality. Students in video-design classes worked on game designs, and four children who received arms through Limbitless tried the games on campus in October.<\/p>\n<p>\u201cThey really got into the games and were really good about providing specific feedback,\u201d Smith says. \u201cWe took notes, made adjustments and then got a grant from the <a href=\"https:\/\/www.ucf.edu\/college\/arts-humanities\/\">College of Arts &amp; Humanities<\/a>. That really helped us refine the games.\u201d<\/p>\n<h3>Smash Bro Goes to D.C.<\/h3>\n<p>The professors chose one of the most popular games among the bionic kids, Smash Bro to submit to the Smithsonian. It was designed by students Zack Henderson, Melissa Scharf and Amanda Simmons, who have since graduated. Scharf and Simmons have jobs in game design and Henderson will start graduate studies this fall at 麻豆原创\u2019s Florida Interactive Entertainment Academy in downtown Orlando.<\/p>\n<blockquote><p>The Smithsonian was one of the first museums in the nation to acquire video games as part of its permanent collection. Video games offer a compelling performance space, activated by artists and players alike, whose <a href=\"https:\/\/www.ucf.edu\/digital-arts-entertainment\/\">interaction creates an artistic experience<\/a>.<\/p><\/blockquote>\n<p>Smash Bro, in which the gamer\u2019s objective is to stomp, smash, and destroy as much as possible in a city within the time limit, had stiff competition. More than 180 independent designers submitted their games to be part of the Smithsonian\u2019s SAAM Arcade event. A panel of independent game makers and industry veterans selected 40 participants.<\/p>\n<p>The one-day event drew 11,000 people last year. It was so popular that this year the museum expanded to two days beginning Aug. 4. It includes a collection of vintage games such as Donkey Kong and Pac Man, current games and the 40 selected independent games.<\/p>\n<p>\u201cVideo games are a part of our visual culture and worthy of display as well as study at SAAM,\u201d says Stephanie Stebich, director of the museum. \u201cWe are pleased to provide \u2018SAAM Arcade\u2019 as an innovative forum for video-game developers and fans as the field continues to test the boundaries between art, science and technology.\u201d<\/p>\n<p>The Smithsonian was one of the first museums in the nation to acquire video games as part of its permanent collection. Video games offer a compelling performance space, activated by artists and players alike, whose interaction creates an artistic experience. The event is supported by several industry leaders and the Entertainment Software Association Foundation.<\/p>\n<p>The 麻豆原创 group also will meet with the Smithsonian secretary to discuss the impact of fusing artistic design with engineering. A current National Academy of Science study, under the direction of the secretary, David J. Skorton, is focused on integrating higher education in the arts, humanities, sciences, engineering and medicine.<\/p>\n<p>White House staff from the President\u2019s Committee on the Arts and the Humanities is also scheduled to meet with the group and try out the video games.<\/p>\n<p>\u201cWe\u2019re really excited,\u201d Dombrowski says. \u201cWe love Limbitless\u2019 mission, so it was natural for us to partner with them. We want to be able to take this tech to all children who can\u2019t play games now, to make games accessible. It really is all about the children.\u201d<\/p>\n<h3>\u201cThis is only the beginning.\u201d<\/h3>\n<p>Limbitless Solutions founder, Albert Manero, said he is grateful for the support and enthusiasm SVAD has offered his team.<\/p>\n<blockquote><p>\u201cWe want to be able to take this tech to all children who can\u2019t play games now, to make games accessible. It really is all about the children,\u201d Dombrowski says.<\/p><\/blockquote>\n<p>\u201cWe are thrilled to be working with SVAD,\u201d says Manero, who will travel to Washington for the meetings with government officials. \u201cThey [SVAD] have been incredible partners and are helping to make both the experience and training for the bionic kids innovative, exciting and fun. We have the same passion to help children, and the games are really fun. Some of our bionic kids who got a sneak peek at some of the games keep asking when they\u2019ll be ready to play them with their friends.\u201d<\/p>\n<p>The goal of the partnership is twofold. Limbitless hopes to use the games to help children who are selected to receive bionic arms, train and learn how to use the system before they get their arms. The SVAD team hopes to make 2.0 versions of the games that would be available for any child to play with some very simple attachments that make the experience as exciting and as easy as traditional game consoles, maybe even better.<\/p>\n<p>\u201cWe\u2019ve got a few other things in the works in this area,\u201d Dombrowski says. \u201cThis is only the beginning.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Smash Bro is one of nine accessibility-friendly video games created by art professors for Limbitless Solutions.<\/p>\n","protected":false},"author":30,"featured_media":78251,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"lazy_load_responsive_images_disabled":false,"footnotes":"","_links_to":"","_links_to_target":"","_wp_rev_ctl_limit":""},"categories":[5],"tags":[17071,17023,2297,2319,13090],"tu_author":[],"class_list":["post-78250","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-colleges","tag-arts","tag-college-of-arts-and-humanities","tag-innovation","tag-interdisciplinary-studies","tag-limbitless-solutions"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v22.3 (Yoast SEO v27.3) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>麻豆原创 Game Designers Showcase at Smithsonian, Meet White House Staff<\/title>\n<meta name=\"description\" content=\"Smash Bro is one of nine accessibility-friendly video games created by art professors for Limbitless Solutions. It will be showcased at the Smithsonian and White House in D.C.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.ucf.edu\/news\/ucf-game-designers-showcase-work-smithsonian-meet-white-house-staff\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"麻豆原创 Game Designers to Showcase Work at Smithsonian, Meet White House Staff\" \/>\n<meta property=\"og:description\" content=\"Smash Bro is one of nine accessibility-friendly video games created by art professors for Limbitless Solutions. It will be showcased at the Smithsonian and White House in D.C.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.ucf.edu\/news\/ucf-game-designers-showcase-work-smithsonian-meet-white-house-staff\/\" \/>\n<meta property=\"og:site_name\" content=\"麻豆原创 News | 麻豆原创 Today\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/麻豆原创\" \/>\n<meta property=\"article:published_time\" content=\"2017-07-31T17:48:00+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-03-14T20:32:09+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.ucf.edu\/wp-content\/blogs.dir\/20\/files\/2017\/07\/Smash-Bro.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1000\" \/>\n\t<meta property=\"og:image:height\" content=\"667\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Mark Schlueb \u201993 &#039;21MA\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@麻豆原创\" \/>\n<meta name=\"twitter:site\" content=\"@麻豆原创\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Mark Schlueb \u201993 &#039;21MA\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.ucf.edu\\\/news\\\/ucf-game-designers-showcase-work-smithsonian-meet-white-house-staff\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.ucf.edu\\\/news\\\/ucf-game-designers-showcase-work-smithsonian-meet-white-house-staff\\\/\"},\"author\":{\"name\":\"Mark Schlueb \u201993 '21MA\",\"@id\":\"https:\\\/\\\/www.ucf.edu\\\/news\\\/#\\\/schema\\\/person\\\/c49b89acd64eb33d855225f922bd07a4\"},\"headline\":\"麻豆原创 Game Designers to Showcase Work at Smithsonian, Meet White House Staff\",\"datePublished\":\"2017-07-31T17:48:00+00:00\",\"dateModified\":\"2025-03-14T20:32:09+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.ucf.edu\\\/news\\\/ucf-game-designers-showcase-work-smithsonian-meet-white-house-staff\\\/\"},\"wordCount\":1047,\"image\":{\"@id\":\"https:\\\/\\\/www.ucf.edu\\\/news\\\/ucf-game-designers-showcase-work-smithsonian-meet-white-house-staff\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.ucf.edu\\\/wp-content\\\/blogs.dir\\\/20\\\/files\\\/2017\\\/07\\\/Smash-Bro.jpg\",\"keywords\":[\"arts\",\"College of Arts and Humanities\",\"innovation\",\"Interdisciplinary Studies\",\"Limbitless Solutions\"],\"articleSection\":[\"Colleges &amp; Campus\"],\"inLanguage\":\"en-US\",\"copyrightYear\":\"2017\",\"copyrightHolder\":{\"@id\":\"https:\\\/\\\/www.ucf.edu\\\/#organization\"}},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.ucf.edu\\\/news\\\/ucf-game-designers-showcase-work-smithsonian-meet-white-house-staff\\\/\",\"url\":\"https:\\\/\\\/www.ucf.edu\\\/news\\\/ucf-game-designers-showcase-work-smithsonian-meet-white-house-staff\\\/\",\"name\":\"麻豆原创 Game Designers Showcase at Smithsonian, Meet White House Staff\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.ucf.edu\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/www.ucf.edu\\\/news\\\/ucf-game-designers-showcase-work-smithsonian-meet-white-house-staff\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/www.ucf.edu\\\/news\\\/ucf-game-designers-showcase-work-smithsonian-meet-white-house-staff\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.ucf.edu\\\/wp-content\\\/blogs.dir\\\/20\\\/files\\\/2017\\\/07\\\/Smash-Bro.jpg\",\"datePublished\":\"2017-07-31T17:48:00+00:00\",\"dateModified\":\"2025-03-14T20:32:09+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/www.ucf.edu\\\/news\\\/#\\\/schema\\\/person\\\/c49b89acd64eb33d855225f922bd07a4\"},\"description\":\"Smash Bro is one of nine accessibility-friendly video games created by art professors for Limbitless Solutions. 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