{"id":18484,"date":"2020-03-16T18:57:33","date_gmt":"2020-03-16T18:57:33","guid":{"rendered":"https:\/\/www.ucf.edu\/pegasus\/?p=18484&post_type=story"},"modified":"2020-03-18T17:04:05","modified_gmt":"2020-03-18T17:04:05","slug":"dream-maker","status":"publish","type":"story","link":"https:\/\/www.ucf.edu\/pegasus\/dream-maker\/","title":{"rendered":"Dream Maker"},"content":{"rendered":"
Spring 2020 | By Gene Kruckemyer \u201973<\/strong><\/em><\/p>\n \u201cStudents benefit from this environment by\u00a0collaborating and sharing ideas in a space that\u00a0promotes community and interdisciplinary work,\u201d\u00a0says Jordan Lipscomb, who manages the makerspace.\u00a0\u201cA major theme of the programs within the Games\u00a0and Interactive Media department is the ability to collaborate with others and create something that is more than the sum of its parts. Digital media<\/a> students take workshops in their final semester to fulfill this ideology.\u201d<\/p>\n [callout background=”#414C75″ content_align=”left” affix=”false” css_class=””]<\/p>\n [\/callout]<\/p>\n <\/p>\n <\/p>\n","protected":false},"featured_media":18909,"template":"","categories":[],"tags":[1448,1449,529],"class_list":["post-18484","story","type-story","status-publish","has-post-thumbnail","hentry","tag-digital-media","tag-games-and-interactive-media","tag-ucf-downtown","issues-1462","issues-spring-2020"],"yoast_head":"\n
this new state-of-the-art environment, which\u00a0opened in November in the Communication and\u00a0Media Building, students and faculty have access\u00a0to a digital fabrication lab with high-performance\u00a0equipment that allows them to experiment and create\u00a0games, web designs and interdisciplinary projects\u00a0with other departments and colleges.<\/p>\n
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\nThe Ultimaker S5 is a powerful 3D printer that uses plastic to create detailed sculptures and functional prototypes. Students can use the printer to make custom controllers, figurine miniatures for board games, and other items for gaming.<\/span><\/div>\n
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\nThe Oculus Quest is a virtual reality headset that is lightweight and doesn\u2019t require cables to operate controllers. This makes it easy for game developers to take their projects with them to conferences and events to show how their systems work.<\/span><\/div>\n
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\nAn augmented reality system, the Magic Leap allows students to develop applications that can be used for games, education and simulation. The wearable computer does this by assessing the size and shape of the immediate surroundings and superimposing digital images into the headset.<\/span><\/div>\n
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\nThe Glowforge is a user-friendly laser cutter that uses a beam of light the width of a human hair to cut, shave and engrave wood, metal, and other materials. Students use this instrument to create artwork and intricate \u201cphysical computing\u201d projects that can sense and respond to the world around them.<\/span><\/div>\n
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\nThe Maker Space recording studio has two rooms \u2014 one for editing audio\/video projects and another for sound dampening \u2014 which game design students use to add voice-overs, sound effects and instrumental work for games being developing.<\/span><\/div>\n